enable rtt dtor, default values for <text> node, dual-brush wip, more brush options
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14
src/canvas.h
14
src/canvas.h
@@ -161,6 +161,7 @@ public:
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bool m_use_instanced = false;
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int m_current_layer_idx = 0;
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std::unique_ptr<Stroke> m_current_stroke;
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std::unique_ptr<Stroke> m_dual_stroke;
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bool m_show_tmp = false;
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std::vector<Layer> m_layers;
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std::vector<int> m_order;
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@@ -172,10 +173,9 @@ public:
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Layer m_smask; // selection mask
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bool m_smask_active = false;
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RTT m_tmp[6];
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RTT m_tmp_dual[6];
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RTT m_mixer;
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float m_mixer_scale = 1;
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StrokeSample m_mixer_sample;
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bool m_mixer_idle = true;
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Texture2D m_brush_mix;
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Texture2D m_tex[6];
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Texture2D m_tex2[6];
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@@ -200,6 +200,7 @@ public:
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glm::vec2 m_cur_pos;
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std::shared_ptr<Brush> m_current_brush;
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std::shared_ptr<Brush> m_dual_brush;
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static std::vector<CanvasMode*> modes[];
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std::vector<CanvasMode*>* m_mode = nullptr;
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@@ -229,12 +230,13 @@ public:
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void layer_add(std::string name);
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void layer_order(int idx, int pos);
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void layer_merge(int source_idx, int dest_idx);
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void stroke_start(glm::vec3 point, float pressure, const std::shared_ptr<Brush>& brush);
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void stroke_start(glm::vec3 point, float pressure);
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void stroke_update(glm::vec3 point, float pressure);
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void stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz);
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std::array<std::vector<vertex_t>, 6> stroke_draw_project(std::array<vertex_t, 4>& B);
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void stroke_draw_samples(int i, std::vector<vertex_t>& P);
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std::vector<StrokeFrame> stroke_draw_compute();
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std::array<std::vector<vertex_t>, 6> stroke_draw_project(std::array<vertex_t, 4>& B) const;
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// return rect {origin, size}
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glm::vec4 stroke_draw_samples(int i, std::vector<vertex_t>& P);
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std::vector<StrokeFrame> stroke_draw_compute(Stroke& stroke) const;
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void stroke_draw();
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void stroke_end();
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void stroke_cancel();
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