enable rtt dtor, default values for <text> node, dual-brush wip, more brush options
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@@ -213,13 +213,24 @@ void NodeCanvas::draw()
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ShaderManager::u_int(kShaderUniform::UseFragCoordUV2, false);
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ShaderManager::u_int(kShaderUniform::BlendMode, m_canvas->m_current_stroke->m_brush->m_blend_mode);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
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ShaderManager::u_int(kShaderUniform::TexDual, 3);
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ShaderManager::u_int(kShaderUniform::UseDual, true);
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ShaderManager::u_int(kShaderUniform::DualBlendMode, 1);
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glActiveTexture(GL_TEXTURE0);
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m_canvas->m_layers[layer_index].m_rtt[plane_index].bindTexture();
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glActiveTexture(GL_TEXTURE1);
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m_canvas->m_tmp[plane_index].bindTexture();
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glActiveTexture(GL_TEXTURE2);
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m_canvas->m_smask.m_rtt[plane_index].bindTexture();
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glActiveTexture(GL_TEXTURE3);
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m_canvas->m_current_stroke->m_brush->m_dual_enabled ?
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m_canvas->m_tmp_dual[plane_index].bindTexture() :
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glBindTexture(GL_TEXTURE_2D, 0);
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m_face_plane.draw_fill();
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if (m_canvas->m_current_stroke->m_brush->m_dual_enabled)
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m_canvas->m_tmp_dual[plane_index].unbindTexture();
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glActiveTexture(GL_TEXTURE2);
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m_canvas->m_smask.m_rtt[plane_index].unbindTexture();
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glActiveTexture(GL_TEXTURE1);
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m_canvas->m_tmp[plane_index].unbindTexture();
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@@ -329,9 +340,9 @@ void NodeCanvas::draw()
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_order.size() + 500)) *
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glm::scale(glm::vec3(m_canvas->m_order.size() + 500.f)) *
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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glm::translate(glm::vec3(0, 0, -1.f));
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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@@ -344,7 +355,7 @@ void NodeCanvas::draw()
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m_cache_rtt.bindTexture();
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-1, 1, -1, 1));
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho<float>(-1, 1, -1, 1));
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m_face_plane.draw_fill();
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m_cache_rtt.unbindTexture();
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}
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