implement the complete stroke shader with custom blending mode
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@@ -223,7 +223,7 @@ static int engine_init_display(struct engine* engine) {
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glGetIntegerv(GL_NUM_EXTENSIONS, &n_exts);
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for (int i = 0; i < n_exts; i++)
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{
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ext_map.emplace(glGetStringi(GL_EXTENSIONS, i), true);
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ext_map.emplace((char*)glGetStringi(GL_EXTENSIONS, i), true);
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}
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//const char* ext = (const char*) glGetString(GL_EXTENSIONS);
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