implement the complete stroke shader with custom blending mode
This commit is contained in:
@@ -2,6 +2,8 @@
|
||||
|
||||
class RTT
|
||||
{
|
||||
bool bound = false;
|
||||
GLint oldFboID = 0;
|
||||
GLuint fboID;
|
||||
GLuint rboID;
|
||||
GLuint texID;
|
||||
|
||||
Reference in New Issue
Block a user