implement the complete stroke shader with custom blending mode

This commit is contained in:
2017-04-05 15:55:11 +01:00
parent dc693b2232
commit 9a4fd5e5c9
13 changed files with 265 additions and 46 deletions

View File

@@ -59,6 +59,7 @@ public:
create_impl(w, h, div, idx, vertices);
return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
}
void update_vertices(const glm::vec4* data);
/*
bool create(att::Divisions divisions, att::Width w, att::Height h)
{