implement the complete stroke shader with custom blending mode
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@@ -59,6 +59,7 @@ public:
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create_impl(w, h, div, idx, vertices);
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return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
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}
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void update_vertices(const glm::vec4* data);
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/*
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bool create(att::Divisions divisions, att::Width w, att::Height h)
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{
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