draw main brush preview first if the queue is long
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@@ -32,6 +32,7 @@ public:
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static void terminate_renderer();
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std::shared_ptr<Brush> m_brush;
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std::shared_ptr<Brush> m_dual_brush;
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bool m_draw_first = false;
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Stroke m_stroke;
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Stroke m_dual_stroke;
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std::vector<glm::vec2> m_bez_points;
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