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@@ -57,6 +57,10 @@ glm::vec4 box_union(glm::vec4 a, glm::vec4 b);
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glm::vec4 box_intersection(glm::vec4 a, glm::vec4 b);
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bool ray_intersect(glm::vec3 ray_origin, glm::vec3 ray_dir, glm::vec3 plane_origin,
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glm::vec3 plane_normal, glm::vec3 plane_tangent, glm::vec3& out_hit, float& out_t);
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float lines_distance(const glm::vec3& p0a, const glm::vec3& p0b,
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const glm::vec3& p1a, const glm::vec3& p1b);
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bool segments_intersect_3d(const glm::vec3& p0a, const glm::vec3& p0b,
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const glm::vec3& p1a, const glm::vec3& p1b, glm::vec3& out_pt, glm::vec2& out_hit_uv);
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bool segments_intersect(const glm::vec2& p0a, const glm::vec2& p0b,
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const glm::vec2& p1a, const glm::vec2& p1b, glm::vec2& out_pt, glm::vec2& out_hit_uv);
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bool point_side(glm::vec2 a, glm::vec2 b, glm::vec2 p);
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