Extract canvas live stroke, node canvas state, and preset panel UI
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@@ -79,14 +79,14 @@ What is still carrying too much live ownership:
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Current hotspot files:
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- `src/canvas.cpp`: 2122 lines
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- `src/canvas.cpp`: 1490 lines
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- `src/app_layout.cpp`: 125 lines
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- `src/canvas_modes.cpp`: 1014 lines
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- `src/node.cpp`: 995 lines
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- `src/main.cpp`: 271 lines
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- `src/node_panel_brush.cpp`: 652 lines
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- `src/node_panel_brush.cpp`: 435 lines
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- `src/node_stroke_preview.cpp`: 751 lines
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- `src/node_canvas.cpp`: 877 lines
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- `src/node_canvas.cpp`: 702 lines
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- `src/app.cpp`: 575 lines
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- `src/app_dialogs.cpp`: 168 lines
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@@ -260,7 +260,11 @@ Current architecture mismatches that must be treated as real blockers:
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larger stroke commit/sample execution family now also route through
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`src/legacy_canvas_stroke_commit_services.*` instead of staying inline in
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`src/canvas.cpp`, which trims another large retained stroke-render and
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viewport-state execution family from the live canvas shell, while the
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viewport-state execution family from the live canvas shell, while the live
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`Canvas::stroke_draw()` orchestration now also routes through
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`src/legacy_canvas_stroke_live_services.cpp` instead of staying inline in
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`src/canvas.cpp`, which materially thins another large retained live
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stroke-render pocket, while the
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`CanvasModeTransform` interaction family now also routes through
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`src/legacy_canvas_mode_transform.cpp` instead of staying inline in
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`src/canvas_modes.cpp`, which materially thins another retained canvas-view
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@@ -273,10 +277,19 @@ Current architecture mismatches that must be treated as real blockers:
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import/export/import-ABR routing now also lives in
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`src/legacy_brush_preset_services.*` instead of staying inline in
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`src/node_panel_brush.cpp`, which trims another large preset-workflow pocket
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from the live UI node, while `NodeCanvas::handle_event()` now also routes
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from the live UI node, while `NodePanelBrushPreset` init/menu wiring, click
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handling, item construction, and added-state update now also route through
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`src/legacy_brush_preset_panel_ui.*` instead of staying inline in
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`src/node_panel_brush.cpp`, which materially thins another retained preset
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panel UI pocket, while `NodeCanvas::handle_event()` now also routes
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through `execute_node_canvas_handle_event(...)`, which trims another coherent
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input-routing block from `src/node_canvas.cpp` even though the file is still
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a live canvas/controller shell, while shared canvas-mode GL wrappers plus the
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a live canvas/controller shell, while `NodeCanvas` restore/clear context,
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resize handling, camera reset, buffer creation, cursor visibility/update,
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tick, and destroy ownership now also route through
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`src/legacy_node_canvas_state_services.*` instead of staying inline in
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`src/node_canvas.cpp`, which materially thins another retained state/control
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pocket, while shared canvas-mode GL wrappers plus the
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`CanvasModeBasicCamera` and `CanvasModeCamera` input handlers now also route
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through `src/legacy_canvas_mode_helpers.*` instead of staying inline in
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`src/canvas_modes.cpp`, while
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@@ -91,7 +91,7 @@ Status: In Progress
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Why now:
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`src/canvas.cpp` is still the biggest single architectural blocker at about
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2122 lines, with `src/canvas_modes.cpp` still large at about 1014 lines.
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1490 lines, with `src/canvas_modes.cpp` still large at about 1014 lines.
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Current slice:
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- Canvas state-management helpers for picking, clear/clear-all, layer
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@@ -126,6 +126,10 @@ Current slice:
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`src/legacy_canvas_mode_transform.cpp` instead of staying inline in
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`src/canvas_modes.cpp`, which materially thins another retained
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transform-mode pocket from the broader canvas/render hotspot family.
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- The live `Canvas::stroke_draw()` orchestration now also lives in
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`src/legacy_canvas_stroke_live_services.cpp` instead of staying inline in
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`src/canvas.cpp`, which materially thins another large retained live
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stroke-render pocket from the canvas shell.
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Write scope:
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- `src/canvas.cpp`
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@@ -289,6 +293,11 @@ Current slice:
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`execute_node_canvas_handle_event(...)` helper, which trims another coherent
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input-routing block from `src/node_canvas.cpp` even though the node still
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owns broader canvas/controller behavior.
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- `NodeCanvas` restore/clear context, resize handling, camera reset, buffer
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creation, cursor visibility/update, tick, and destroy ownership now also
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live in `src/legacy_node_canvas_state_services.*` instead of staying inline
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in `src/node_canvas.cpp`, which materially thins another retained
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state/control pocket without reopening the draw path.
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Write scope:
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- `src/node_stroke_preview.cpp`
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@@ -1011,6 +1020,12 @@ Current slice:
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in `src/node_panel_brush.cpp`, which trims another large preset-workflow
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pocket from the live UI node even though the broader cloud/package worker
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split still remains follow-up work.
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- `NodePanelBrushPreset` init/menu wiring, click handling, item construction,
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and added-state update now also live in
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`src/legacy_brush_preset_panel_ui.*` instead of staying inline in
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`src/node_panel_brush.cpp`, which materially thins another retained preset
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panel UI pocket even though cloud/package worker ownership remains the
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follow-up.
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Write scope:
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- `src/legacy_cloud_services.*`
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