Extract canvas live stroke, node canvas state, and preset panel UI
This commit is contained in:
614
src/legacy_canvas_stroke_live_services.cpp
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614
src/legacy_canvas_stroke_live_services.cpp
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#include "pch.h"
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#include "canvas.h"
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#include "app.h"
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#include "legacy_canvas_stroke_services.h"
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#include "legacy_canvas_stroke_composite_services.h"
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#include "legacy_canvas_stroke_edge_services.h"
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#include "legacy_canvas_stroke_execution_services.h"
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#include "legacy_canvas_stroke_shader_services.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include "util.h"
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <utility>
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namespace {
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GLenum blend_state()
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{
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return static_cast<GLenum>(pp::renderer::gl::blend_state());
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}
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void set_active_texture_unit(std::uint32_t unit_index)
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{
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pp::legacy::ui_gl::activate_texture_unit(unit_index, "Canvas");
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}
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void unbind_texture_2d()
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{
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pp::legacy::ui_gl::unbind_texture_2d("Canvas");
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}
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void apply_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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pp::legacy::ui_gl::apply_viewport(x, y, width, height, "Canvas");
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}
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pp::renderer::gl::OpenGlViewportRect query_canvas_viewport()
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{
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return pp::legacy::ui_gl::query_viewport_rect("Canvas");
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}
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std::array<float, 4> query_canvas_clear_color()
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{
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return pp::legacy::ui_gl::query_clear_color("Canvas");
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}
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void apply_canvas_clear_color(std::array<float, 4> color)
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{
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pp::legacy::ui_gl::set_clear_color(color, "Canvas");
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}
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void apply_canvas_capability(std::uint32_t capability, bool enabled)
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{
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pp::legacy::ui_gl::set_capability(capability, enabled, "Canvas");
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}
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pp::paint_renderer::CanvasStrokeRasterizationPlan canvas_stroke_rasterization_plan(
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int width,
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int height) noexcept
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{
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return pp::panopainter::plan_legacy_canvas_stroke_rasterization(
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ShaderManager::render_device_features(),
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width,
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height);
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}
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pp::paint_renderer::CanvasStrokeMaterialPlan canvas_stroke_material_plan(
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const Brush& brush,
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bool destination_feedback_needed) noexcept
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{
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return pp::panopainter::plan_legacy_canvas_stroke_material(
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pp::paint_renderer::CanvasStrokeMaterialRequest {
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.destination_feedback_needed = destination_feedback_needed,
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.pattern_enabled = brush.m_pattern_enabled,
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.pattern_eachsample = brush.m_pattern_eachsample,
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.wet_blend = brush.m_tip_wet > 0.F,
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.mix_blend = brush.m_tip_mix > 0.F,
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.noise_enabled = brush.m_tip_noise > 0.F,
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.dual_brush_enabled = brush.m_dual_enabled,
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.dual_blend_mode = brush.m_dual_blend_mode,
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.pattern_blend_mode = brush.m_pattern_blend_mode,
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.dual_alpha = brush.m_dual_opacity,
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});
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}
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pp::renderer::Extent2D canvas_stroke_extent(int width, int height) noexcept
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{
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return pp::renderer::Extent2D {
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.width = static_cast<std::uint32_t>(std::max(width, 0)),
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.height = static_cast<std::uint32_t>(std::max(height, 0)),
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};
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}
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} // namespace
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std::vector<Canvas::StrokeFrame> Canvas::stroke_draw_compute(Stroke& stroke) const
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{
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auto samples = stroke.compute_samples();
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return pp::panopainter::plan_legacy_canvas_stroke_frames(
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pp::panopainter::LegacyCanvasStrokeComputeRequest {
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.previous_sample = stroke.m_prev_sample,
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.samples = samples,
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.zoom = App::I->zoom,
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.mixer_size = glm::vec2(App::I->width, App::I->height),
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.model_view = m_mv,
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},
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[&](std::array<vertex_t, 4>& brush_quad, bool project_3d, glm::mat4 model_view) {
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return stroke_draw_project(brush_quad, project_3d, model_view);
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},
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[](
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glm::vec4 mixer_rect,
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glm::vec4 color,
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float flow,
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float opacity,
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std::array<std::vector<vertex_t>, 6>&& shapes) {
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return StrokeFrame {
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.col = color,
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.flow = flow,
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.opacity = opacity,
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.shapes = std::move(shapes),
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.m_mixer_rect = mixer_rect,
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};
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});
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}
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void Canvas::stroke_draw_pad_pass(
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const std::array<pp::panopainter::LegacyCanvasStrokePadFace, 6>& pad_faces,
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bool copy_stroke_destination,
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const std::array<pp::panopainter::LegacyCanvasStrokeTextureBinding, 1>& pad_destination_texture_binding,
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const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch& pad_destination_texture_dispatch,
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const pp::renderer::Extent2D& stroke_extent,
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const glm::vec4& pad_color)
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{
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pp::panopainter::setup_legacy_stroke_pad_shader(
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pp::panopainter::LegacyStrokePadUniforms {
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.color = pad_color,
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.uses_destination_feedback = copy_stroke_destination,
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});
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[[maybe_unused]] const auto pad_result = pp::panopainter::execute_legacy_canvas_stroke_pad_face_callbacks(
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pad_faces,
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stroke_extent,
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copy_stroke_destination,
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[&](std::span<const vertex_t> pad_quad) {
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m_brush_shape.update_vertices(
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const_cast<vertex_t*>(pad_quad.data()),
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static_cast<int>(pad_quad.size()));
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},
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[&](int face_index) {
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m_tmp[face_index].bindFramebuffer();
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},
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[&](int) {
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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pad_destination_texture_binding,
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pad_destination_texture_dispatch);
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},
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[&](const pp::paint_renderer::CanvasStrokeCopyRegion& copy_region) {
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pp::panopainter::execute_legacy_canvas_stroke_pad_copy_region(
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copy_region,
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[](int src_x, int src_y, int dst_x, int dst_y, int width, int height) {
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copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
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});
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},
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[&](int) {
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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pad_destination_texture_binding,
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pad_destination_texture_dispatch);
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},
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[&] {
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m_brush_shape.draw_fill();
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},
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[&](int face_index) {
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m_tmp[face_index].unbindFramebuffer();
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});
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}
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void Canvas::stroke_draw_pad_face_orchestration(
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const std::array<bool, 6>& box_dirty,
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const std::array<glm::vec4, 6>& box_face,
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bool copy_stroke_destination,
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const pp::renderer::Extent2D& stroke_extent,
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const glm::vec4& pad_color)
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{
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stroke_draw_pad_face_callback_body(
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box_dirty,
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box_face,
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copy_stroke_destination,
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stroke_extent,
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pad_color);
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}
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void Canvas::stroke_draw_pad_face_callback_body(
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const std::array<bool, 6>& box_dirty,
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const std::array<glm::vec4, 6>& box_face,
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bool copy_stroke_destination,
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const pp::renderer::Extent2D& stroke_extent,
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const glm::vec4& pad_color)
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{
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pp::panopainter::setup_legacy_stroke_pad_shader(
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pp::panopainter::LegacyStrokePadUniforms {
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.color = pad_color,
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.uses_destination_feedback = copy_stroke_destination,
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});
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const auto pad_faces = pp::panopainter::make_legacy_canvas_stroke_pad_faces(box_dirty, box_face);
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constexpr std::array pad_destination_texture_binding {
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
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.slot = 1,
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},
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};
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const auto pad_destination_texture_dispatch =
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pp::panopainter::make_legacy_canvas_stroke_pad_destination_texture_dispatch(
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[&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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[&](int dst_face_index) {
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m_tex[dst_face_index].bind();
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},
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[&](int dst_face_index) {
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m_tex[dst_face_index].unbind();
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},
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0);
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stroke_draw_pad_pass(
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pad_faces,
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copy_stroke_destination,
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pad_destination_texture_binding,
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pad_destination_texture_dispatch,
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stroke_extent,
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pad_color);
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}
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void Canvas::stroke_draw_dual_pass(
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const std::vector<StrokeFrame>& frames_dual,
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const std::array<pp::panopainter::LegacyCanvasStrokeTextureBinding, 1>& dual_pass_texture_bindings,
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const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch& dual_pass_brush_tip_dispatch,
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const pp::renderer::Extent2D& stroke_extent,
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const std::array<bool, 6>& include_dual_dirty,
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bool uses_pattern,
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bool copy_stroke_destination)
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{
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[[maybe_unused]] const auto dual_result =
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pp::panopainter::execute_legacy_canvas_stroke_dual_pass(
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make_stroke_draw_dual_pass_request(
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frames_dual,
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dual_pass_texture_bindings,
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dual_pass_brush_tip_dispatch,
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stroke_extent,
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include_dual_dirty,
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uses_pattern,
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copy_stroke_destination));
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}
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pp::panopainter::LegacyCanvasStrokeMainPassExecutionRequest Canvas::make_stroke_draw_main_pass_request(
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const Brush& brush,
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std::function<void()> bind_samplers,
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std::function<void()> execute_frame_pass,
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std::function<void()> unbind_samplers)
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{
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constexpr std::array main_pass_texture_bindings {
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
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.slot = 0,
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},
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
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.slot = 1,
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},
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::pattern,
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.slot = 2,
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},
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::mixer,
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.slot = 3,
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},
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};
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constexpr std::array main_pass_texture_unbindings {
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::mixer,
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.slot = 3,
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},
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
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.slot = 1,
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},
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pp::panopainter::LegacyCanvasStrokeTextureBinding {
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.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
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.slot = 0,
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},
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};
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const auto main_pass_texture_dispatch = pp::panopainter::make_legacy_canvas_stroke_main_pass_texture_dispatch(
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[&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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[&] {
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brush.m_tip_texture->bind();
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},
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[&] {
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brush.m_tip_texture->unbind();
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},
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[&] {
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brush.m_pattern_texture ?
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brush.m_pattern_texture->bind() :
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unbind_texture_2d();
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},
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[&] {
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m_mixer.bindTexture();
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},
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[&] {
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m_mixer.unbindTexture();
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});
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return pp::panopainter::make_legacy_canvas_stroke_main_pass_execution_request(
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"Canvas::stroke_draw",
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std::move(bind_samplers),
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[&] {
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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main_pass_texture_bindings,
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main_pass_texture_dispatch);
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},
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std::move(execute_frame_pass),
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[&] {
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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main_pass_texture_unbindings,
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main_pass_texture_dispatch);
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},
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std::move(unbind_samplers));
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}
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pp::panopainter::LegacyCanvasStrokeDualPassRequest Canvas::make_stroke_draw_dual_pass_request(
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const std::vector<StrokeFrame>& frames_dual,
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const std::array<pp::panopainter::LegacyCanvasStrokeTextureBinding, 1>& dual_pass_texture_bindings,
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const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch& dual_pass_brush_tip_dispatch,
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const pp::renderer::Extent2D& stroke_extent,
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const std::array<bool, 6>& include_dual_dirty,
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bool uses_pattern,
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bool copy_stroke_destination)
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{
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return pp::panopainter::LegacyCanvasStrokeDualPassRequest {
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.context = "Canvas::stroke_draw",
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.bind_brush_tip = [&] {
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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dual_pass_texture_bindings,
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dual_pass_brush_tip_dispatch);
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},
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.unbind_brush_tip = [&] {
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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dual_pass_texture_bindings,
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dual_pass_brush_tip_dispatch);
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},
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.setup_dual_shader = [&] {
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pp::panopainter::setup_legacy_canvas_stroke_dual_shader(
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uses_pattern);
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},
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.execute_frame_pass = [&] {
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stroke_draw_dual_pass_frame_pass(
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frames_dual,
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stroke_extent,
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include_dual_dirty,
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copy_stroke_destination);
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},
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};
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}
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void Canvas::stroke_draw_dual_pass_frame_pass(
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const std::vector<StrokeFrame>& frames_dual,
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const pp::renderer::Extent2D& stroke_extent,
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const std::array<bool, 6>& include_dual_dirty,
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bool copy_stroke_destination)
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{
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pp::panopainter::execute_legacy_canvas_stroke_dual_pass_frame_callbacks(
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frames_dual,
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stroke_extent,
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std::span<glm::vec4>(m_dirty_box),
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std::span<glm::vec4>(),
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std::span<const bool>(include_dual_dirty),
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[&](auto& f) {
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pp::panopainter::apply_legacy_stroke_sample_uniforms(
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pp::panopainter::LegacyStrokeSampleUniforms {
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.color = f.col,
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.alpha = f.flow,
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.opacity = f.opacity,
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});
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},
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[](auto&, int, auto&) {},
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[&](auto&, int i, auto&& P) {
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auto polygon = std::move(P);
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return stroke_draw_samples(i, polygon, copy_stroke_destination);
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},
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m_tmp_dual,
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true);
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}
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void Canvas::stroke_draw_live()
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{
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if (!(m_current_stroke && m_current_stroke->has_sample()))
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{
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stroke_commit_timelapse();
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//stroke_draw_mix({ 0,0 }, { m_mixer.getWidth(), m_mixer.getHeight() });
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return;
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}
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m_dirty = true;
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const auto vp = query_canvas_viewport();
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const auto cc = query_canvas_clear_color();
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const auto& brush = m_current_stroke->m_brush;
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auto ortho_proj = glm::ortho(0.f, (float)m_width, 0.f, (float)m_height, -1.f, 1.f);
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apply_canvas_viewport(0, 0, m_width, m_height);
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glm::vec2 patt_scale = glm::vec2(brush->m_pattern_scale);
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if (brush->m_pattern_flipx) patt_scale.x *= -1.f;
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if (brush->m_pattern_flipy) patt_scale.y *= -1.f;
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const auto stroke_rasterization = canvas_stroke_rasterization_plan(m_width, m_height);
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const bool copy_stroke_destination = stroke_rasterization.copy_stroke_destination;
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const auto stroke_material = canvas_stroke_material_plan(*brush, copy_stroke_destination);
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const auto stroke_extent = canvas_stroke_extent(m_width, m_height);
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apply_canvas_capability(blend_state(), false);
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pp::panopainter::setup_legacy_stroke_shader(
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pp::panopainter::LegacyStrokeShaderSetupUniforms {
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.resolution = glm::vec2(static_cast<float>(m_width), static_cast<float>(m_height)),
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.pattern = {
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.scale = patt_scale,
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.invert = static_cast<float>(brush->m_pattern_invert),
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.brightness = brush->m_pattern_brightness,
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.contrast = brush->m_pattern_contrast,
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.depth = brush->m_pattern_depth,
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.blend_mode = brush->m_pattern_blend_mode,
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||||
.offset = m_pattern_offset,
|
||||
},
|
||||
.mvp = ortho_proj,
|
||||
.uses_destination_feedback = stroke_material.stroke_pass.uses_destination_feedback,
|
||||
.uses_pattern = stroke_material.stroke_pass.uses_pattern,
|
||||
.mix_alpha = brush->m_tip_mix,
|
||||
.wet = brush->m_tip_wet,
|
||||
.noise = brush->m_tip_noise,
|
||||
.set_opacity = true,
|
||||
.opacity = brush->m_tip_opacity,
|
||||
});
|
||||
|
||||
// DRAW MAIN BRUSH
|
||||
constexpr std::array live_pass_sampler_bindings {
|
||||
pp::panopainter::LegacyCanvasStrokeTextureBinding {
|
||||
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
|
||||
.slot = 0,
|
||||
},
|
||||
pp::panopainter::LegacyCanvasStrokeTextureBinding {
|
||||
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::stroke_destination,
|
||||
.slot = 1,
|
||||
},
|
||||
pp::panopainter::LegacyCanvasStrokeTextureBinding {
|
||||
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::pattern,
|
||||
.slot = 2,
|
||||
},
|
||||
pp::panopainter::LegacyCanvasStrokeTextureBinding {
|
||||
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::mixer,
|
||||
.slot = 3,
|
||||
},
|
||||
};
|
||||
const pp::panopainter::LegacyCanvasStrokeSamplerDispatch live_pass_sampler_dispatch =
|
||||
pp::panopainter::make_legacy_canvas_stroke_live_pass_sampler_dispatch(
|
||||
[&](int slot) {
|
||||
m_sampler_brush.bind(slot);
|
||||
},
|
||||
[&] {
|
||||
m_sampler_brush.unbind();
|
||||
},
|
||||
[&](int slot) {
|
||||
m_sampler_nearest.bind(slot);
|
||||
},
|
||||
[&] {
|
||||
m_sampler_nearest.unbind();
|
||||
},
|
||||
[&](int slot) {
|
||||
m_sampler_stencil.bind(slot);
|
||||
},
|
||||
[&] {
|
||||
m_sampler_stencil.unbind();
|
||||
},
|
||||
[&](int slot) {
|
||||
m_sampler.bind(slot);
|
||||
},
|
||||
[&] {
|
||||
m_sampler.unbind();
|
||||
});
|
||||
auto frames = stroke_draw_compute(*m_current_stroke);
|
||||
|
||||
std::array<glm::vec4, 6> box_face = SIXPLETTE(glm::vec4(m_size, 0, 0));
|
||||
std::array<bool, 6> box_dirty = SIXPLETTE(false);
|
||||
const std::array<bool, 6> include_main_dirty = SIXPLETTE(true);
|
||||
glm::vec4 pad_color;
|
||||
[[maybe_unused]] const auto main_pass_result =
|
||||
pp::panopainter::execute_legacy_canvas_stroke_main_pass(
|
||||
make_stroke_draw_main_pass_request(
|
||||
*brush,
|
||||
[&] {
|
||||
pp::panopainter::bind_legacy_canvas_stroke_sampler_inputs(
|
||||
live_pass_sampler_bindings,
|
||||
live_pass_sampler_dispatch);
|
||||
},
|
||||
[&] {
|
||||
pp::panopainter::execute_legacy_canvas_stroke_main_pass_frame_callbacks(
|
||||
frames,
|
||||
stroke_extent,
|
||||
std::span<glm::vec4>(m_dirty_box),
|
||||
std::span<glm::vec4>(box_face),
|
||||
std::span<const bool>(include_main_dirty),
|
||||
[&](auto& f) {
|
||||
if (brush->m_tip_mix > 0.f)
|
||||
{
|
||||
stroke_draw_mix(xy(f.m_mixer_rect), zw(f.m_mixer_rect));
|
||||
}
|
||||
pad_color = f.col;
|
||||
},
|
||||
[&](auto&, int i, auto&) {
|
||||
m_dirty_face[i] = true;
|
||||
box_dirty[i] = true;
|
||||
},
|
||||
[&](auto& f, int i, auto& P) {
|
||||
pp::panopainter::use_legacy_stroke_shader();
|
||||
pp::panopainter::apply_legacy_stroke_sample_uniforms(
|
||||
pp::panopainter::LegacyStrokeSampleUniforms {
|
||||
.color = f.col,
|
||||
.alpha = f.flow,
|
||||
.opacity = f.opacity,
|
||||
});
|
||||
return stroke_draw_samples(i, P, copy_stroke_destination);
|
||||
},
|
||||
m_tmp);
|
||||
},
|
||||
[&] {
|
||||
pp::panopainter::unbind_legacy_canvas_stroke_sampler_inputs(
|
||||
live_pass_sampler_bindings,
|
||||
live_pass_sampler_dispatch);
|
||||
}
|
||||
));
|
||||
|
||||
// pad stroke
|
||||
// In order to mitigate color bleeding at the edge of shapes in transparent layers
|
||||
// we need to fill the area around the stroke with the same color because by default
|
||||
// the transparent area may have black or other undefined color.
|
||||
// This step is only useful for previewing the stroke because on commit the dilate
|
||||
// algorithm fixes this issue.
|
||||
// NOTE: at the moment this works on the whole canvas, but it can be optimized
|
||||
// to only affect the current dirty box. In this case it may be necessary to do this
|
||||
// work on documents that doesn't have the padding, so on document loading.
|
||||
stroke_draw_pad_face_orchestration(
|
||||
box_dirty,
|
||||
box_face,
|
||||
copy_stroke_destination,
|
||||
stroke_extent,
|
||||
pad_color);
|
||||
|
||||
// DRAW DUAL BRUSH
|
||||
|
||||
if (stroke_material.dual_pass.enabled && m_dual_stroke)
|
||||
{
|
||||
const auto& dual_brush = m_dual_stroke->m_brush;
|
||||
constexpr std::array dual_pass_texture_bindings {
|
||||
pp::panopainter::LegacyCanvasStrokeTextureBinding {
|
||||
.input = pp::panopainter::LegacyCanvasStrokeTextureInput::brush_tip,
|
||||
.slot = 0,
|
||||
},
|
||||
};
|
||||
const auto dual_pass_brush_tip_dispatch =
|
||||
pp::panopainter::make_legacy_canvas_stroke_brush_tip_texture_dispatch(
|
||||
[&](int texture_slot) {
|
||||
set_active_texture_unit(texture_slot);
|
||||
},
|
||||
[&](int) {
|
||||
dual_brush->m_tip_texture ?
|
||||
dual_brush->m_tip_texture->bind() :
|
||||
unbind_texture_2d();
|
||||
},
|
||||
[&](int) {
|
||||
dual_brush->m_tip_texture ?
|
||||
dual_brush->m_tip_texture->unbind() :
|
||||
unbind_texture_2d();
|
||||
},
|
||||
0);
|
||||
auto frames_dual = stroke_draw_compute(*m_dual_stroke);
|
||||
const std::array<bool, 6> include_dual_dirty =
|
||||
SIXPLETTE(stroke_material.composite_pass.dual_blend_mode == 0);
|
||||
stroke_draw_dual_pass(
|
||||
frames_dual,
|
||||
dual_pass_texture_bindings,
|
||||
dual_pass_brush_tip_dispatch,
|
||||
stroke_extent,
|
||||
include_dual_dirty,
|
||||
stroke_material.dual_pass.uses_pattern,
|
||||
copy_stroke_destination);
|
||||
}
|
||||
|
||||
pp::panopainter::unbind_legacy_canvas_stroke_sampler_inputs(
|
||||
live_pass_sampler_bindings,
|
||||
live_pass_sampler_dispatch);
|
||||
|
||||
apply_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
|
||||
apply_canvas_clear_color(cc);
|
||||
|
||||
if (m_commit_delayed)
|
||||
{
|
||||
m_show_tmp = false;
|
||||
m_commit_delayed = false;
|
||||
stroke_commit();
|
||||
m_current_stroke = nullptr;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user