Map render pass clear masks to OpenGL
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@@ -200,7 +200,8 @@ Known local toolchain state:
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion
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status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
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clear color/depth masks and color-write-mask query tokens. `RTT` no longer
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clear color/depth masks, renderer API render-pass color/depth/stencil
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clear-mask mapping, and color-write-mask query tokens. `RTT` no longer
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spells GL enum names directly. It also
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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@@ -454,8 +454,9 @@ to OpenGL token mapping, plus the default
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion status
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used by `RTT::create` and framebuffer bind/restore paths, also live in
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`pp_renderer_gl`. RTT clear color/depth masks and color-write-mask query tokens
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also live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
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`pp_renderer_gl`. RTT clear color/depth masks, renderer API render-pass
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color/depth/stencil clear-mask mapping, and color-write-mask query tokens also
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live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
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Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
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and primitive-mode decisions used by legacy `Shape` drawing, plus Shape buffer
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targets, static upload usage, and vertex attribute component/normalization
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