Map render pass clear masks to OpenGL

This commit is contained in:
2026-06-02 20:19:54 +02:00
parent cc4eaef3e6
commit 9b6c5b0849
5 changed files with 69 additions and 3 deletions

View File

@@ -200,7 +200,8 @@ Known local toolchain state:
render-target texture parameters, texture/renderbuffer targets, depth format,
framebuffer targets, binding queries, attachment points, and completion
status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
clear color/depth masks and color-write-mask query tokens. `RTT` no longer
clear color/depth masks, renderer API render-pass color/depth/stencil
clear-mask mapping, and color-write-mask query tokens. `RTT` no longer
spells GL enum names directly. It also
validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
index-type, fill/stroke primitive-mode, buffer target, static upload usage,