Map render pass clear masks to OpenGL
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@@ -200,7 +200,8 @@ Known local toolchain state:
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion
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status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
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clear color/depth masks and color-write-mask query tokens. `RTT` no longer
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clear color/depth masks, renderer API render-pass color/depth/stencil
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clear-mask mapping, and color-write-mask query tokens. `RTT` no longer
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spells GL enum names directly. It also
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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