Map render pass clear masks to OpenGL
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@@ -105,6 +105,9 @@ struct OpenGlWindowsWglContextConfig {
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[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
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[[nodiscard]] std::uint32_t framebuffer_color_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_depth_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_stencil_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t clear_mask_for_render_pass(
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pp::renderer::RenderPassDesc desc) noexcept;
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[[nodiscard]] std::uint32_t color_write_mask_query() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
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[[nodiscard]] OpenGlEnumMapping blit_filter_for_renderer_filter(
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