implement stencil from file

This commit is contained in:
2019-01-15 23:54:08 +01:00
parent f5c4aed4fd
commit 9c93747b17
9 changed files with 26 additions and 7 deletions

View File

@@ -86,7 +86,7 @@ void App::vr_draw(const glm::mat4& proj, const glm::mat4& camera, const glm::mat
else if (canvas->m_canvas->m_show_tmp && canvas->m_canvas->m_current_layer_idx == layer_index)
{
sampler.bind(0);
auto& paper = TextureManager::get(const_hash("data/paper.jpg"));
auto& paper = TextureManager::get(canvas->m_canvas->m_current_stroke->m_brush.m_tex_stencil_id);
ShaderManager::use(kShader::CompDraw);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_int(kShaderUniform::TexStroke, 1);