implement stencil from file
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@@ -201,7 +201,7 @@ void NodeCanvas::draw()
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else if(m_canvas->m_current_stroke && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
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{
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m_sampler.bind(0);
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auto& paper = TextureManager::get(const_hash("data/paper.jpg"));
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auto& paper = TextureManager::get(m_canvas->m_current_stroke->m_brush.m_tex_stencil_id);
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ShaderManager::use(kShader::CompDraw);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_int(kShaderUniform::TexStroke, 1);
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