separate shaders, RGBA16F doesn’t work with picking in iOS

This commit is contained in:
2018-08-08 11:09:35 +02:00
parent f941fc4254
commit 9cccecd381
7 changed files with 45 additions and 17 deletions

View File

@@ -50,14 +50,16 @@ void NodePanelGrid::init_controls()
m_hm_load->on_click = [this](Node*) {
App::I.pick_image([this](std::string path) {
ui::Image img;
img.load(path);
m_hm_image = img.resize(128, 128);
m_hm_preview->tex.create(m_hm_image);
m_hm_preview->tex.create_mipmaps();
auto sz = m_hm_preview->tex.size();
m_hm_preview->SetAspectRatio(sz.x / sz.y);
m_hm_plane.create(1, 1, m_hm_image, -m_hm_height->get_value());
m_hm_preview->SetHeight(100);
if (img.load_file(path))
{
m_hm_image = img.resize(128, 128);
m_hm_preview->tex.create(m_hm_image);
m_hm_preview->tex.create_mipmaps();
auto sz = m_hm_preview->tex.size();
m_hm_preview->SetAspectRatio(sz.x / sz.y);
m_hm_plane.create(1, 1, m_hm_image, -m_hm_height->get_value());
m_hm_preview->SetHeight(100);
}
});
};
}