separate shaders, RGBA16F doesn’t work with picking in iOS
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@@ -40,6 +40,7 @@ enum class kShader : uint16_t
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ColorHue = const_hash("color-hue"),
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Texture = const_hash("texture"),
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TextureAlpha= const_hash("texture-alpha"),
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TextureAlphaSep= const_hash("texture-alpha-sep"),
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CompErase = const_hash("comp-erase"),
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CompDraw = const_hash("comp-draw"),
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UVs = const_hash("uvs"),
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