separate shaders, RGBA16F doesn’t work with picking in iOS

This commit is contained in:
2018-08-08 11:09:35 +02:00
parent f941fc4254
commit 9cccecd381
7 changed files with 45 additions and 17 deletions

View File

@@ -40,6 +40,7 @@ enum class kShader : uint16_t
ColorHue = const_hash("color-hue"),
Texture = const_hash("texture"),
TextureAlpha= const_hash("texture-alpha"),
TextureAlphaSep= const_hash("texture-alpha-sep"),
CompErase = const_hash("comp-erase"),
CompDraw = const_hash("comp-draw"),
UVs = const_hash("uvs"),