remove direct use of rtt and dirty area from the layer
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@@ -24,7 +24,7 @@ public:
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void copy(const RTT& source);
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// copy a region
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void copy(const RTT& source, const glm::vec4& rect);
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void resize(int width, int height);
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bool resize(int width, int height);
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bool create(int width, int height, int tex = -1, GLint internal_format = GL_RGBA8, bool depth_buffer = false);
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bool recreate() { return create(w, h); }
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void clear(glm::vec4 color = glm::vec4(0));
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