Move framebuffer blit mapping to renderer gl
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@@ -131,10 +131,12 @@ Known local toolchain state:
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validates image channel-count to OpenGL texture format mapping, including
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invalid channel counts rejected by `Texture2D::create(Image)`, and
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framebuffer status naming used by `RTT` diagnostics. It also owns and
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validates the default linear clamp-to-edge render-target texture parameters
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used by `RTT::create`. It also validates Shape index-type and fill/stroke
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primitive-mode mapping used by the legacy mesh draw path, plus the
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PanoPainter cube-face to OpenGL texture-target mapping used by `TextureCube`.
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validates framebuffer blit color mask and linear/nearest filters used by
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`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
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render-target texture parameters used by `RTT::create`. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
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mapping used by `TextureCube`.
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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border-color parameter mapping used by legacy `Sampler`. The PanoPainter
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shader attribute binding catalog used by legacy `Shader` creation also lives
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