Move framebuffer blit mapping to renderer gl

This commit is contained in:
2026-06-02 06:25:14 +02:00
parent 36fea6b870
commit 9ce49ef19c
6 changed files with 55 additions and 16 deletions

View File

@@ -131,10 +131,12 @@ Known local toolchain state:
validates image channel-count to OpenGL texture format mapping, including
invalid channel counts rejected by `Texture2D::create(Image)`, and
framebuffer status naming used by `RTT` diagnostics. It also owns and
validates the default linear clamp-to-edge render-target texture parameters
used by `RTT::create`. It also validates Shape index-type and fill/stroke
primitive-mode mapping used by the legacy mesh draw path, plus the
PanoPainter cube-face to OpenGL texture-target mapping used by `TextureCube`.
validates framebuffer blit color mask and linear/nearest filters used by
`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
render-target texture parameters used by `RTT::create`. It also validates
Shape index-type and fill/stroke primitive-mode mapping used by the legacy
mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
mapping used by `TextureCube`.
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
border-color parameter mapping used by legacy `Sampler`. The PanoPainter
shader attribute binding catalog used by legacy `Shader` creation also lives