Move framebuffer blit mapping to renderer gl
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@@ -39,6 +39,8 @@ struct OpenGlTextureParameter {
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[[nodiscard]] std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_format) noexcept;
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[[nodiscard]] OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept;
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[[nodiscard]] const char* framebuffer_status_name(std::uint32_t status) noexcept;
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[[nodiscard]] std::uint32_t framebuffer_color_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
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[[nodiscard]] std::uint32_t index_type_for_index_size(std::uint32_t index_size_bytes) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_fill_count(std::uint32_t vertex_or_index_count) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_stroke_count(std::uint32_t vertex_or_index_count) noexcept;
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