added color attribute and scissor clipping. Added debug callback to OpenGL messages
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@@ -62,8 +62,8 @@ bool Shader::create(std::string vertex, std::string fragment)
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glBindAttribLocation(ps, 1, "uvs");
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glLinkProgram(ps);
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glGetShaderiv(ps, GL_LINK_STATUS, &status);
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glGetShaderInfoLog(ps, sizeof(infolog), &infolen, infolog);
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glGetProgramiv(ps, GL_LINK_STATUS, &status);
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glGetProgramInfoLog(ps, sizeof(infolog), &infolen, infolog);
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if (infolen > 0)
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printf("LINK SHADER:\n%s", infolog);
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if (status == 0)
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