Move shader state mapping to renderer gl
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@@ -150,8 +150,10 @@ Known local toolchain state:
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texture-target mapping used by `TextureCube`.
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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border-color parameter mapping used by legacy `Sampler`. The PanoPainter
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shader attribute binding catalog used by legacy `Shader` creation also lives
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here. It also owns the PanoPainter shader uniform catalog and legacy hash
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shader attribute binding catalog, shader stage tokens, compile/link status
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queries, active-uniform count query, and matrix-uniform transpose token used
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by legacy `Shader` creation also live here. `Shader` no longer spells GL enum
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names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
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mapping used by `Shader` active-uniform discovery and the uniform uniqueness
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check.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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