Move shader state mapping to renderer gl

This commit is contained in:
2026-06-02 06:51:31 +02:00
parent 47eb1ec0b2
commit 9e0a88726c
7 changed files with 111 additions and 22 deletions

View File

@@ -150,8 +150,10 @@ Known local toolchain state:
texture-target mapping used by `TextureCube`.
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
border-color parameter mapping used by legacy `Sampler`. The PanoPainter
shader attribute binding catalog used by legacy `Shader` creation also lives
here. It also owns the PanoPainter shader uniform catalog and legacy hash
shader attribute binding catalog, shader stage tokens, compile/link status
queries, active-uniform count query, and matrix-uniform transpose token used
by legacy `Shader` creation also live here. `Shader` no longer spells GL enum
names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
mapping used by `Shader` active-uniform discovery and the uniform uniqueness
check.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test