use high on painting shaders
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
mediump vec4 blur(sampler2D t, mediump vec2 uv)
|
||||
highp vec4 blur(sampler2D t, highp vec2 uv)
|
||||
{
|
||||
mediump vec4 sum = texture(t, uv);
|
||||
highp vec4 sum = texture(t, uv);
|
||||
sum += textureOffset(t, uv, ivec2(-1, -1));
|
||||
sum += textureOffset(t, uv, ivec2(-1, 0));
|
||||
sum += textureOffset(t, uv, ivec2(-1, 1));
|
||||
|
||||
Reference in New Issue
Block a user