add history to layer create, delete, move, rename, and merge
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@@ -94,9 +94,8 @@ public:
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std::unique_ptr<Stroke> m_current_stroke;
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std::unique_ptr<Stroke> m_dual_stroke;
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bool m_show_tmp = false;
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std::vector<std::unique_ptr<Layer>> m_layers;
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std::vector<std::shared_ptr<Layer>> m_layers;
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Layer m_layers_merge;
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std::vector<int> m_order;
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std::vector<glm::vec2> m_plane_shape[6]; // screen space projection of the plane
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glm::mat4 m_plane_unproject[6] = SIXPLETTE(glm::mat4(1));
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glm::vec3 m_plane_dir[6] = SIXPLETTE(glm::vec3(0));
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@@ -164,7 +163,7 @@ public:
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bool create(int width, int height);
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void resize(int width, int height);
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void layer_remove(int idx);
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void layer_add(std::string name, std::unique_ptr<Layer> layer = nullptr, int index = 0);
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void layer_add(std::string name, std::shared_ptr<Layer> layer = nullptr, int index = 0);
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void layer_order(int idx, int pos);
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void layer_merge(int source_idx, int dest_idx);
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void stroke_start(glm::vec3 point, float pressure);
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