add history to layer create, delete, move, rename, and merge
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@@ -133,7 +133,7 @@ void NodeCanvas::draw()
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_order.size() + 500)) *
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glm::scale(glm::vec3(m_canvas->m_layers.size() + 500)) *
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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@@ -175,10 +175,9 @@ void NodeCanvas::draw()
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{
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// check if any layer use blend, otherwise draw directly on main framebuffer
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bool use_blend = false;
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for (size_t i = 0; i < m_canvas->m_order.size(); i++)
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for (size_t i = 0; i < m_canvas->m_layers.size(); i++)
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{
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auto layer_index = m_canvas->m_order[i];
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use_blend |= m_canvas->m_layers[layer_index]->m_blend_mode != 0;
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use_blend |= m_canvas->m_layers[i]->m_blend_mode != 0;
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}
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if (use_blend)
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@@ -192,7 +191,7 @@ void NodeCanvas::draw()
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_order.size() + 500)) *
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glm::scale(glm::vec3(m_canvas->m_layers.size() + 500)) *
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1));
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@@ -209,9 +208,9 @@ void NodeCanvas::draw()
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const auto& b = m_canvas->m_current_stroke->m_brush;
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for (size_t i = 0; i < m_canvas->m_order.size(); i++)
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for (size_t i = 0; i < m_canvas->m_layers.size(); i++)
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{
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auto layer_index = m_canvas->m_order[i];
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auto layer_index = i;
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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if (!(m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index) &&
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@@ -226,7 +225,7 @@ void NodeCanvas::draw()
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m_blender_rtt.clear();
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}
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int z = (int)(m_canvas->m_order.size() - i);
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int z = (int)(m_canvas->m_layers.size() - i);
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auto plane_mvp_z = proj * camera *
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glm::scale(glm::vec3(z + 1)) *
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glm::eulerAngleYXZ(yaw, pitch, roll) *
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@@ -418,7 +417,7 @@ void NodeCanvas::draw()
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_order.size() + 500.f)) *
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glm::scale(glm::vec3(m_canvas->m_layers.size() + 500.f)) *
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1.f));
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@@ -462,7 +461,7 @@ void NodeCanvas::draw()
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for (int plane_index = 0; plane_index < 6; plane_index++)
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{
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_order.size() + 500.f)) *
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glm::scale(glm::vec3(m_canvas->m_layers.size() + 500.f)) *
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m_canvas->m_plane_transform[plane_index] *
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glm::translate(glm::vec3(0, 0, -1.f));
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