implement alpha locking per layer

This commit is contained in:
2017-05-02 03:43:16 +01:00
parent 182c0b1baf
commit 9f23021fb8
7 changed files with 77 additions and 11 deletions

View File

@@ -349,7 +349,7 @@
</node>
</border>
<!-- toolbar -->
<border id="toolbar" height="50" width="100%" pad="5" dir="row" color=".2">
<border id="toolbar" height="50" width="100%" pad="5" dir="row" color=".2 .2 .2 .6">
<button id="btn-open" width="50" height="100%" margin="0 5 0 0" text="Open"/>
<button id="btn-save" width="50" height="100%" margin="0 5 0 0" text="Save"/>
<button id="btn-export" width="50" height="100%" margin="0 5 0 0" text="Export"/>

View File

@@ -195,6 +195,28 @@ void App::initShaders()
" mediump vec3 rgb = mix(bg.rgb, fg.rgb, fg.a / alpha_tot);\n"
" frag = vec4(rgb, alpha_tot);\n"
"}\n";
// ALPHA LOCK
static const char* shader_stroke_lock_f =
SHADER_VERSION
"uniform mediump sampler2D tex;\n"
"uniform mediump sampler2D tex_bg;\n"
"uniform mediump sampler2D tex_mask;\n"
"uniform mediump vec4 col;\n"
"uniform mediump vec2 resolution;\n"
"uniform mediump float alpha;\n"
"in mediump vec2 uv;\n"
"out mediump vec4 frag;\n"
"void main(){\n"
" mediump vec2 uv2 = gl_FragCoord.st / resolution;\n"
" mediump float brush_alpha = ( 1.0 - texture(tex, uv).r ) * alpha;\n"
" mediump vec4 fg = vec4(col.rgb, brush_alpha);\n"
" mediump vec4 bg = texture(tex_bg, uv2);\n"
" mediump vec4 msk = texture(tex_mask, uv2);\n"
" if (fg.a < (1.0/255.0)) { frag = bg; return; }\n"
" mediump float alpha_tot = fg.a + (1.0 - fg.a) * bg.a;"
" mediump vec3 rgb = mix(bg.rgb, fg.rgb, fg.a / alpha_tot);\n"
" frag = vec4(rgb, min(alpha_tot, msk.a));\n"
"}\n";
// ERASER
static const char* shader_stroke_erase_f =
SHADER_VERSION
@@ -310,6 +332,8 @@ void App::initShaders()
LOG("Failed to create shader Atlas");
if (!ShaderManager::create(kShader::Stroke, shader_stroke_v, shader_stroke_f))
LOG("Failed to create shader Stroke");
if (!ShaderManager::create(kShader::StrokeLock, shader_stroke_v, shader_stroke_lock_f))
LOG("Failed to create shader StrokeLock");
if (!ShaderManager::create(kShader::StrokeErase, shader_stroke_v, shader_stroke_erase_f))
LOG("Failed to create shader StrokeErase");
if (!ShaderManager::create(kShader::StrokeLayer, shader_stroke_layer_v, shader_stroke_layer_f))
@@ -432,6 +456,10 @@ void App::initLayout()
canvas->m_canvas->m_layers[idx].m_opacity = value;
};
layers->on_layer_visibility_changed = [this](Node*, int idx, bool visible) {
canvas->m_canvas->m_layers[canvas->m_canvas->m_order[idx]].m_alpha_locked = visible;
};
if (auto* button = layout[main_id]->find<NodeButtonCustom>("btn-bucket"))
{
button->on_click = [this](Node*) {
@@ -602,7 +630,7 @@ void App::initLayout()
void App::initLog()
{
//LogRemote::I.start();
LogRemote::I.start();
}
void App::init()
{

View File

@@ -68,6 +68,7 @@ void ui::Canvas::stroke_draw()
tex.bind();
m_sampler.bind(0);
m_sampler_bg.bind(1);
m_sampler_mask.bind(2);
for (int i = 0; i < 6; i++)
{
@@ -92,6 +93,15 @@ void ui::Canvas::stroke_draw()
ShaderManager::use(ui::kShader::StrokeErase);
//ShaderManager::u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
}
else if(m_layers[m_current_layer_idx].m_alpha_locked)
{
ShaderManager::use(kShader::StrokeLock);
ShaderManager::u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
ShaderManager::u_int(kShaderUniform::TexMask, 2); // alpha mask
glActiveTexture(GL_TEXTURE2);
m_layers[m_current_layer_idx].m_rtt[i].bindTexture();
glActiveTexture(GL_TEXTURE1);
}
else
{
ShaderManager::use(ui::kShader::Stroke);
@@ -195,16 +205,25 @@ void ui::Canvas::stroke_draw()
m_plane_brush.draw_fill();
}
}
if (m_alpha_lock)
{
glActiveTexture(GL_TEXTURE2);
m_layers[m_current_layer_idx].m_rtt[i].unbindTexture();
}
glActiveTexture(GL_TEXTURE1);
m_tex[i].unbind();
m_tmp[i].unbindFramebuffer();
}
glDisable(GL_BLEND);
glActiveTexture(GL_TEXTURE0);
m_sampler.unbind();
m_sampler_bg.unbind();
m_sampler_mask.unbind();
tex.unbind();
glViewport(vp[0], vp[1], vp[2], vp[3]);
@@ -361,6 +380,7 @@ bool ui::Canvas::create(int width, int height)
}
m_sampler.create();
m_sampler_bg.create();
m_sampler_mask.create();
m_plane.create<1>(1, 1);
m_plane_brush.create<1>(1, 1);
m_mesh.create();

View File

@@ -13,7 +13,7 @@ class Layer
public:
RTT m_rtt[6];
bool m_visible = true;
bool m_locked = false;
bool m_alpha_locked = false;
float m_opacity = 1.f;
std::string m_name;
struct Snapshot
@@ -41,6 +41,7 @@ class Canvas
public:
static Canvas* I;
bool m_erase = false;
bool m_alpha_lock = false;
glm::mat4 m_mv;
glm::mat4 m_proj;
glm::vec4 m_box;
@@ -63,6 +64,7 @@ public:
static glm::mat4 m_plane_transform[6];
Sampler m_sampler;
Sampler m_sampler_bg;
Sampler m_sampler_mask;
glm::vec2 m_cam_rot;
float m_cam_fov = 85;

View File

@@ -263,7 +263,7 @@ kKey convert_key(int key)
CASE(VK_NONCONVERT, kKey::Unknown);
CASE(VK_ACCEPT, kKey::Unknown);
CASE(VK_MODECHANGE, kKey::Unknown);
CASE(VK_SPACE, kKey::Unknown);
CASE(VK_SPACE, kKey::KeySpacebar);
CASE(VK_PRIOR, kKey::Unknown);
CASE(VK_NEXT, kKey::Unknown);
CASE(VK_END, kKey::Unknown);

View File

@@ -1192,6 +1192,7 @@ public:
class NodeCheckBox : public Node
{
public:
std::function<void(Node* target, bool checked)> on_value_changed;
NodeBorder* m_outer;
NodeBorder* m_inner;
bool checked = false;
@@ -1244,6 +1245,8 @@ public:
break;
case kEventType::MouseUpL:
checked = !checked;
if (on_value_changed)
on_value_changed(this, checked);
break;
default:
return kEventResult::Available;
@@ -1263,6 +1266,7 @@ class NodeLayer : public NodeBorder
public:
std::function<void(NodeLayer* target)> on_selected;
std::function<void(NodeLayer* target, float opacity)> on_opacity_changed;
std::function<void(NodeLayer* target, bool visible)> on_visibility_changed;
bool m_selected = false;
glm::vec4 m_color_normal = glm::vec4(.4, .4, .4, 1);
glm::vec4 m_color_selected = glm::vec4(.3, .3, .3, 1);
@@ -1319,6 +1323,10 @@ public:
if (on_opacity_changed)
on_opacity_changed(this, value);
};
m_visibility->on_value_changed = [this](Node*, bool checked) {
if (on_visibility_changed)
on_visibility_changed(this, checked);
};
}
virtual kEventResult handle_event(Event* e) override
{
@@ -1366,6 +1374,7 @@ class NodePanelLayer : public Node
public:
std::function<void(Node* target, int old_idx, int new_idx)> on_layer_change;
std::function<void(Node* target, int idx, float value)> on_layer_opacity_changed;
std::function<void(Node* target, int idx, bool visible)> on_layer_visibility_changed;
std::function<void(Node* target, int index)> on_layer_delete;
std::function<void(Node* target)> on_layer_add;
std::function<void(Node* target, int old_idx, int new_idx)> on_layer_order;
@@ -1439,6 +1448,7 @@ public:
l->set_name(name);
l->on_selected = std::bind(&NodePanelLayer::handle_layer_selected, this, std::placeholders::_1);
l->on_opacity_changed = std::bind(&NodePanelLayer::handle_layer_opacity, this, std::placeholders::_1, std::placeholders::_2);
l->on_visibility_changed = std::bind(&NodePanelLayer::handle_layer_visibility, this, std::placeholders::_1, std::placeholders::_2);
m_layers.push_back(l);
}
void remove_layer(NodeLayer* layer)
@@ -1460,6 +1470,11 @@ public:
if (on_layer_opacity_changed)
on_layer_opacity_changed(this, m_layers_container->get_child_index(target), value);
}
void handle_layer_visibility(NodeLayer* target, bool visible)
{
if (on_layer_visibility_changed)
on_layer_visibility_changed(this, m_layers_container->get_child_index(target), visible);
}
void handle_layer_selected(NodeLayer* target)
{
if (m_current_layer)
@@ -1945,7 +1960,6 @@ class NodeCanvas : public Node
float m_camera_fov;
float m_zoom_canvas = 1.f;
float m_zoom_start;
bool method = true;
public:
std::string data_path;
std::unique_ptr<ui::Canvas> m_canvas;
@@ -2033,7 +2047,6 @@ public:
}
if (m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
{
glEnable(GL_BLEND);
ui::ShaderManager::u_float(kShaderUniform::Alpha,
m_canvas->m_current_stroke->m_brush.m_tip_opacity * m_canvas->m_layers[layer_index].m_opacity);
m_canvas->m_tmp[plane_index].bindTexture();
@@ -2112,10 +2125,9 @@ public:
break;
case kEventType::KeyDown:
if (ke->m_key == kKey::KeyE)
{
m_canvas->m_erase = true;
method = !method;
}
if (ke->m_key == kKey::KeySpacebar)
m_canvas->m_alpha_lock = true;
if (ke->m_key == kKey::AndroidVolumeUp)
m_zoom_canvas *= 0.9f;
if (ke->m_key == kKey::AndroidVolumeDown)
@@ -2124,6 +2136,8 @@ public:
case kEventType::KeyUp:
if (ke->m_key == kKey::KeyE)
m_canvas->m_erase = false;
if (ke->m_key == kKey::KeySpacebar)
m_canvas->m_alpha_lock = false;
break;
case kEventType::GestureStart:
m_pan_start = m_pan;

View File

@@ -9,6 +9,7 @@ enum class kShaderUniform : uint16_t
Tex = const_hash("tex"),
TexFG = const_hash("tex_fg"),
TexBG = const_hash("tex_bg"),
TexMask = const_hash("tex_mask"),
Col = const_hash("col"),
Tof = const_hash("tof"),
Tsz = const_hash("tsz"),
@@ -27,10 +28,11 @@ enum class kShader : uint16_t
Font = const_hash("font"),
Atlas = const_hash("atlas"),
Stroke = const_hash("stroke"),
StrokeLock = const_hash("stroke-lock"),
StrokeErase = const_hash("stroke-erase"),
StrokeLayer = const_hash("stroke-layer"),
Checkerboard= const_hash("checkerboard"),
Equirect = const_hash("equirect"),
Equirect = const_hash("equirect"),
};
class Shader