Extract canvas stroke runtime and preview draw shells
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@@ -91,7 +91,8 @@ Status: In Progress
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Why now:
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`src/canvas.cpp` is still the biggest single architectural blocker at about
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1271 lines, with `src/canvas_modes.cpp` still large at about 720 lines.
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1010 lines, with `src/canvas_modes.cpp` now materially thinner and the next
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remaining render-shell pressure shifting toward preview/canvas nodes.
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Current slice:
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- Canvas state-management helpers for picking, clear/clear-all, layer
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@@ -135,6 +136,12 @@ Current slice:
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`src/legacy_canvas_layer_services.cpp` instead of staying inline in
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`src/canvas.cpp`, which trims another coherent retained layer/fill workflow
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pocket from the live canvas shell.
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- `Canvas::stroke_end(...)`, `Canvas::stroke_cancel(...)`,
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`Canvas::stroke_draw_mix(...)`, `Canvas::stroke_draw_project(...)`,
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`Canvas::stroke_update(...)`, and `Canvas::stroke_start(...)` now also live
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in `src/legacy_canvas_stroke_runtime_services.*` instead of staying inline in
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`src/canvas.cpp`, which trims another large retained live stroke/runtime
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pocket from the canvas shell.
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- The `CanvasModePen` and `CanvasModeLine` interaction families now also live
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in `src/legacy_canvas_mode_pen_line.cpp` instead of staying inline in
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`src/canvas_modes.cpp`, which materially thins another retained pen/line
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@@ -307,6 +314,16 @@ Current slice:
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live in `src/legacy_node_canvas_state_services.*` instead of staying inline
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in `src/node_canvas.cpp`, which materially thins another retained
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state/control pocket without reopening the draw path.
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- `NodeStrokePreview` retained lifecycle, worker-thread shell, render-to-image,
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on-screen handling, and preview texture ownership now also live in
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`src/legacy_node_stroke_preview_runtime_services.cpp` instead of staying
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inline in `src/node_stroke_preview.cpp`, which materially thins the preview
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node around its runtime-facing shell even though live pass execution still
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remains.
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- `NodeCanvas::init()` plus the remaining `NodeCanvas::draw()` outer shell now
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also live in `src/legacy_node_canvas_draw_services.*` instead of staying
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inline in `src/node_canvas.cpp`, which materially reduces the live node to a
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thinner controller surface around event routing and state wrappers.
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Write scope:
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- `src/node_stroke_preview.cpp`
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