Extract canvas stroke runtime and preview draw shells

This commit is contained in:
2026-06-16 20:22:01 +02:00
parent d6a7512b94
commit a05afb24f3
11 changed files with 1159 additions and 971 deletions

View File

@@ -0,0 +1,336 @@
#include "pch.h"
#include "canvas.h"
#include "app.h"
#include "legacy_canvas_stroke_runtime_services.h"
#include "legacy_canvas_stroke_composite_services.h"
#include "legacy_canvas_stroke_services.h"
#include "legacy_ui_gl_dispatch.h"
#include "renderer_gl/opengl_capabilities.h"
#include <algorithm>
#include <array>
#include <cstdint>
namespace {
GLenum depth_test_state()
{
return static_cast<GLenum>(pp::renderer::gl::depth_test_state());
}
GLenum scissor_test_state()
{
return static_cast<GLenum>(pp::renderer::gl::scissor_test_state());
}
GLenum blend_state()
{
return static_cast<GLenum>(pp::renderer::gl::blend_state());
}
void set_active_texture_unit(std::uint32_t unit_index)
{
pp::legacy::ui_gl::activate_texture_unit(unit_index, "Canvas");
}
void apply_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
pp::legacy::ui_gl::apply_viewport(x, y, width, height, "Canvas");
}
void apply_canvas_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
pp::legacy::ui_gl::apply_scissor_rect(x, y, width, height, "Canvas");
}
void apply_canvas_capability(std::uint32_t capability, bool enabled)
{
pp::legacy::ui_gl::set_capability(capability, enabled, "Canvas");
}
} // namespace
namespace pp::panopainter {
LegacyCanvasStrokeMixPassShell make_legacy_canvas_stroke_mix_pass_shell(
Canvas& canvas,
const glm::vec2& bb_min,
const glm::vec2& bb_sz)
{
const auto layer_index = canvas.m_current_layer_idx;
auto& current_layer = *canvas.m_layers[layer_index];
std::array<glm::mat4, 6> plane_transform {};
std::copy(std::begin(Canvas::m_plane_transform), std::end(Canvas::m_plane_transform), plane_transform.begin());
const auto mix_planes = pp::panopainter::plan_legacy_canvas_stroke_mix_pass_planes(
current_layer.m_visible,
current_layer.m_opacity,
glm::scale(glm::vec3(1, -1, 1)) * canvas.m_proj * canvas.m_mv,
plane_transform,
[&](int plane_index) {
return current_layer.face(plane_index);
});
const auto& b = canvas.m_current_stroke->m_brush;
return pp::panopainter::make_legacy_canvas_stroke_mix_pass_shell(
[&] {
canvas.m_mixer.bindFramebuffer();
apply_canvas_viewport(0, 0, canvas.m_mixer.getWidth(), canvas.m_mixer.getHeight());
apply_canvas_capability(depth_test_state(), false);
apply_canvas_capability(scissor_test_state(), true);
apply_canvas_capability(blend_state(), false);
apply_canvas_scissor(
static_cast<std::int32_t>(bb_min.x),
static_cast<std::int32_t>(bb_min.y),
static_cast<std::int32_t>(bb_sz.x),
static_cast<std::int32_t>(bb_sz.y));
},
[&] {
canvas.m_mixer.unbindFramebuffer();
},
"Canvas::stroke_draw_mix",
canvas.m_size,
mix_planes,
[&] {
canvas.m_sampler.bind(0);
canvas.m_sampler.bind(1);
canvas.m_sampler.bind(2);
},
[&] {
canvas.m_sampler.unbind();
},
[&](int plane_index, const glm::mat4& plane_mvp_z) {
(void)plane_index;
pp::panopainter::setup_legacy_stroke_composite_shader(
pp::panopainter::LegacyStrokeCompositeUniforms {
.resolution = canvas.m_size,
.mvp = plane_mvp_z,
.pattern_texture_slot = 3,
.layer_alpha = 1.0f,
.alpha_lock = false,
.mask_enabled = false,
.use_fragcoord = false,
.blend_mode = b->m_blend_mode,
.use_dual = false,
.use_pattern = false,
});
},
[&](int plane_index) {
set_active_texture_unit(0);
current_layer.rtt(plane_index).bindTexture();
},
[&](int plane_index) {
set_active_texture_unit(1);
canvas.m_tmp[plane_index].bindTexture();
},
[&](int plane_index) {
set_active_texture_unit(2);
canvas.m_smask.rtt(plane_index).bindTexture();
},
[&] {
canvas.m_node->m_face_plane.draw_fill();
},
[&](int plane_index) {
set_active_texture_unit(2);
canvas.m_smask.rtt(plane_index).unbindTexture();
},
[&](int plane_index) {
set_active_texture_unit(1);
canvas.m_tmp[plane_index].unbindTexture();
},
[&](int plane_index) {
set_active_texture_unit(0);
current_layer.rtt(plane_index).unbindTexture();
});
}
void legacy_canvas_stroke_end(Canvas& canvas)
{
if (!canvas.m_current_stroke)
return;
if (canvas.m_current_stroke->has_sample())
{
canvas.m_commit_delayed = true;
}
else
{
canvas.m_show_tmp = false;
canvas.stroke_commit();
canvas.m_current_stroke = nullptr;
}
}
void legacy_canvas_stroke_cancel(Canvas& canvas)
{
if (!canvas.m_current_stroke)
return;
canvas.m_current_stroke = nullptr;
canvas.m_show_tmp = false;
}
void legacy_canvas_stroke_draw_mix(Canvas& canvas, const glm::vec2& bb_min, const glm::vec2& bb_sz)
{
gl_state gl;
gl.save();
const auto mix_shell = make_legacy_canvas_stroke_mix_pass_shell(canvas, bb_min, bb_sz);
[[maybe_unused]] const auto mix_result = pp::panopainter::execute_legacy_canvas_stroke_mix_pass_shell(
mix_shell.setup.begin,
mix_shell.setup.end,
mix_shell.request);
gl.restore();
}
std::array<std::vector<vertex_t>, 6> legacy_canvas_stroke_draw_project(
const Canvas& canvas,
std::array<vertex_t, 4>& B,
bool project_3d /*= false*/,
glm::mat4 mv /*= glm::mat4(1)*/)
{
const auto unp_vp = zw(canvas.m_box);
const auto unp_inv = glm::inverse(canvas.m_proj * canvas.m_mv);
std::array<std::vector<vertex_t>, 6> ret;
for (int i = 0; i < 6; i++)
{
struct ray_t {
glm::vec3 o;
glm::vec3 d;
vertex_t v;
ray_t(glm::vec3 o, glm::vec3 d, vertex_t v) : o(o), d(d), v(v) { }
};
std::vector<ray_t> rays;
if (project_3d)
{
rays.reserve(B.size());
for (auto const& b : B)
rays.emplace_back(glm::vec3(0), b.pos, b);
}
else
{
auto P = poly_intersect(B.data(), B.data() + 4, canvas.m_plane_shape[i]);
rays.reserve(P.size());
for (auto const& p : P)
{
glm::vec3 ray_origin, ray_dir;
auto clip_space = glm::vec2(p.pos.x, unp_vp.y - p.pos.y - 1.f) / unp_vp * 2.f - 1.f;
auto wp0 = unp_inv * glm::vec4(clip_space, 0, 1);
auto wp1 = unp_inv * glm::vec4(clip_space, .5, 1);
ray_origin = xyz(wp0 / wp0.w);
ray_dir = glm::normalize(xyz(wp1 / wp1.w) - ray_origin);
rays.emplace_back(ray_origin, ray_dir, p);
}
}
glm::mat4 plane_camera = glm::lookAt(canvas.m_plane_origin[i], canvas.m_plane_normal[i], canvas.m_plane_tangent[i]);
std::vector<vertex_t> face_ret;
face_ret.reserve(rays.size());
for (auto const& r : rays)
{
glm::vec3 hit;
float hit_t;
if (ray_intersect(r.o, r.d, canvas.m_plane_origin[i], canvas.m_plane_normal[i], canvas.m_plane_tangent[i], hit, hit_t))
{
glm::vec4 plane_local = plane_camera * glm::vec4(hit, 1);
vertex_t v;
v.pos.x = -(plane_local.x * 0.5f - 0.5f) * canvas.m_width;
v.pos.y = (plane_local.y * 0.5f + 0.5f) * canvas.m_height;
auto hit_cam = mv * glm::vec4(hit, 1);
v.pos.z = 0;
v.pos.w = hit_cam.z;
v.uvs = r.v.uvs * hit_cam.z;
v.uvs2 = r.v.uvs2 * hit_cam.z;
face_ret.emplace_back(v);
}
else
{
break;
}
}
if (face_ret.size() >= 3)
ret[i] = std::move(face_ret);
}
return ret;
}
void legacy_canvas_stroke_update(Canvas& canvas, glm::vec3 point, float pressure)
{
canvas.m_current_stroke->add_point(point, pressure);
if (canvas.m_dual_stroke)
canvas.m_dual_stroke->add_point(point, pressure);
}
void legacy_canvas_stroke_start(Canvas& canvas, glm::vec3 point, float pressure)
{
assert(App::I->is_render_thread());
if (canvas.m_current_stroke && canvas.m_commit_delayed)
{
canvas.m_show_tmp = false;
canvas.m_commit_delayed = false;
canvas.stroke_commit();
canvas.m_current_stroke = nullptr;
canvas.m_dual_stroke = nullptr;
}
canvas.m_pattern_offset = canvas.m_current_brush->m_pattern_rand_offset ?
glm::vec2((rand() % 1000) * 0.001f, (rand() % 1000) * 0.001f) :
glm::vec2(0);
canvas.m_current_stroke = std::make_unique<Stroke>();
canvas.m_current_stroke->m_camera.rot = canvas.m_cam_rot;
canvas.m_current_stroke->m_camera.fov = canvas.m_cam_fov;
if (canvas.m_current_mode == kCanvasMode::Line)
canvas.m_current_stroke->m_filter_points = false;
canvas.m_current_stroke->randomize_prng();
canvas.m_current_stroke->start(canvas.m_current_brush);
canvas.m_current_stroke->add_point(point, pressure);
if (canvas.m_current_brush->m_dual_enabled)
{
auto dual_brush = std::make_shared<Brush>();
dual_brush->m_tip_flow = canvas.m_current_brush->m_dual_flow;
dual_brush->m_tip_opacity = canvas.m_current_brush->m_dual_opacity;
dual_brush->m_tip_flipx = canvas.m_current_brush->m_dual_flipx;
dual_brush->m_tip_flipy = canvas.m_current_brush->m_dual_flipy;
dual_brush->m_tip_invert = canvas.m_current_brush->m_dual_invert;
dual_brush->m_blend_mode = canvas.m_current_brush->m_dual_blend_mode;
dual_brush->m_tip_randflipx = canvas.m_current_brush->m_dual_randflip;
dual_brush->m_tip_randflipy = canvas.m_current_brush->m_dual_randflip;
dual_brush->m_tip_size = canvas.m_current_brush->m_dual_size * canvas.m_current_brush->m_tip_size;
dual_brush->m_tip_spacing = canvas.m_current_brush->m_dual_spacing;
dual_brush->m_jitter_scatter = canvas.m_current_brush->m_dual_scatter;
dual_brush->m_jitter_scatter_bothaxis = canvas.m_current_brush->m_dual_scatter_bothaxis;
dual_brush->m_jitter_angle = canvas.m_current_brush->m_dual_rotate;
dual_brush->m_tip_texture = canvas.m_current_brush->m_dual_texture;
dual_brush->m_tip_aspect = canvas.m_current_brush->m_dual_aspect;
canvas.m_dual_stroke = std::make_unique<Stroke>();
canvas.m_dual_stroke->m_camera.rot = canvas.m_cam_rot;
canvas.m_dual_stroke->m_camera.fov = canvas.m_cam_fov;
canvas.m_dual_stroke->start(dual_brush);
canvas.m_dual_stroke->add_point(point, pressure);
}
for (int i = 0; i < 6; i++)
{
canvas.m_dirty_box[i] = glm::vec4(canvas.m_width, canvas.m_height, 0, 0);
canvas.m_dirty_face[i] = false;
canvas.m_tmp[i].bindFramebuffer();
canvas.m_tmp[i].clear({ 0, 0, 0, 0 });
canvas.m_tmp[i].unbindFramebuffer();
if (canvas.m_current_brush->m_dual_enabled)
{
canvas.m_tmp_dual[i].bindFramebuffer();
canvas.m_tmp_dual[i].clear({ 0, 0, 0, 0 });
canvas.m_tmp_dual[i].unbindFramebuffer();
}
}
canvas.m_mixer.bindFramebuffer();
canvas.m_mixer.clear();
canvas.m_mixer.unbindFramebuffer();
canvas.m_show_tmp = true;
}
} // namespace pp::panopainter