scale brush size on high dpi
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@@ -49,7 +49,7 @@ out mediump vec4 frag;
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void main()
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{
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mediump vec2 uv_base = use_fragcoord ? gl_FragCoord.st / resolution : uv;
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mediump vec2 uv_base = use_fragcoord ? (gl_FragCoord.st / resolution) : uv;
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mediump vec4 base = texture(tex, uv_base);
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mediump vec4 stroke = texture(tex_stroke, uv);
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