scale brush size on high dpi
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@@ -213,7 +213,7 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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float tip_scale_fix = 1.f / glm::tan(glm::radians(Canvas::I->m_cam_fov * 0.5f));
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float tip_angle = brush->m_tip_angle * (float)(M_PI * 2.0);
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glm::vec2 tip_scale = brush->m_tip_scale *
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glm::vec2 tip_scale = App::I.zoom * brush->m_tip_scale *
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glm::vec2(brush->m_tip_size * tip_scale_fix) *
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glm::vec2(brush->m_tip_flipx ? -1 : 1, brush->m_tip_flipy ? -1.f : 1.f) *
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glm::vec2((brush->m_tip_aspect <= 0.5 ? brush->m_tip_aspect * 2.f : 1.f),
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@@ -225,7 +225,7 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
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const auto& s = Canvas::I->m_current_stroke->m_prev_sample;
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if (s.size > 0.f)
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{
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tip_scale = (brush->m_tip_size * tip_scale_fix) * s.scale;
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tip_scale = App::I.zoom * (brush->m_tip_size * tip_scale_fix) * s.scale;
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tip_angle = s.angle;
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tip_offset = s.pos - s.origin;
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tip_color = glm::vec4(s.col, s.flow);
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