Use Win32 runtime binding for thread control
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@@ -30,9 +30,11 @@ void register_touch_window(HWND hWnd)
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void initialize_runtime_threads()
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{
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auto* app = bound_app();
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auto* runtime = retained_bound_runtime();
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assert(runtime);
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mark_lifecycle_running();
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app->runtime().render_thread_start(*app);
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app->runtime().ui_thread_start(*app);
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runtime->render_thread_start(*app);
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runtime->ui_thread_start(*app);
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}
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void install_debug_gl_callbacks()
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