Plan UI observer frame clipping
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@@ -200,10 +200,12 @@ and floating-point render targets; `App::title_update`,
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legacy UI nodes still render the strings and status lights.
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Frame-level app decisions for the initial surface size, redraw/animation update
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gating, layout ticking, resize render-target recreation, canvas-stroke drawing,
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VR UI drawing, main UI drawing, and redraw reset now live in `pp_app_core`;
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VR UI drawing, main UI drawing, UI observer clipping/on-screen transition/scissor
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projection, and redraw reset now live in `pp_app_core`;
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`App::create`, `App::tick`, `App::resize`, `App::update`, `App::draw`, and
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`pano_cli plan-app-frame` consume those plans while retained layout traversal,
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render-target recreation, and OpenGL/UI drawing stay in the legacy app.
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render-target recreation, `Node` parent walking, on-screen callbacks, and
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OpenGL/UI drawing stay in the legacy app.
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App input dispatch decisions for pointer coordinate normalization, mouse
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designer-first routing, gesture midpoint/delta math, touch/key main-layout
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routing, VR spacebar camera-sync intent, UI visibility toggling, and stylus
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@@ -1682,7 +1684,11 @@ Results:
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`pano_cli_plan_app_frame_vr_smoke`, and
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`pano_cli_plan_app_frame_idle_missing_canvas_smoke`, with resize automation
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covered by `pano_cli_plan_app_frame_resize_smoke` and
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`pano_cli_plan_app_frame_rejects_bad_resize`.
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`pano_cli_plan_app_frame_rejects_bad_resize`. On 2026-06-05, UI observer
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clipping/on-screen/scissor projection coverage was added through
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`pp_app_core_app_frame_tests`, `pano_cli_plan_app_frame_observer_smoke`,
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`pano_cli_plan_app_frame_observer_clipped_smoke`, and
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`pano_cli_plan_app_frame_rejects_bad_observer`.
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- `PanoPainter`, `pp_app_core_app_input_tests`, and `pano_cli` built after
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app input routing and normalization moved into `pp_app_core`.
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- Focused app-input CTest coverage passed for `pp_app_core_app_input_tests`,
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