fix transform commit shader

This commit is contained in:
2018-11-23 14:19:59 +01:00
parent 86656cc7e3
commit a124d19bdc
11 changed files with 90 additions and 29 deletions

View File

@@ -115,19 +115,22 @@ void Shader::use()
}
void Shader::u_vec4(kShaderUniform id, const glm::vec4& v)
{
if (m_umap.count(id) == 0) LOG("UNIFORM vec4 %d NOT FOUND in shader %d", (int)id, (int)name)
if (m_umap.count(id) == 0)
LOG("UNIFORM vec4 %d NOT FOUND in shader %d", (int)id, (int)name)
else glUniform4fv(m_umap[id], 1, glm::value_ptr(v));
}
void Shader::u_vec2(kShaderUniform id, const glm::vec2& v)
{
if (m_umap.count(id) == 0) LOG("UNIFORM vec2 %d NOT FOUND in shader %d", (int)id, (int)name)
if (m_umap.count(id) == 0)
LOG("UNIFORM vec2 %d NOT FOUND in shader %d", (int)id, (int)name)
else glUniform2fv(m_umap[id], 1, glm::value_ptr(v));
}
void Shader::u_mat4(kShaderUniform id, const glm::mat4& m)
{
if (m_umap.count(id) == 0) LOG("UNIFORM mat4 %d NOT FOUND in shader %d", (int)id, (int)name)
if (m_umap.count(id) == 0)
LOG("UNIFORM mat4 %d NOT FOUND in shader %d", (int)id, (int)name)
else glUniformMatrix4fv(m_umap[id], 1, GL_FALSE, glm::value_ptr(m));
}
void Shader::u_int(kShaderUniform id, int i)
@@ -139,7 +142,8 @@ void Shader::u_int(kShaderUniform id, int i)
}
void Shader::u_float(kShaderUniform id, float f)
{
if (m_umap.count(id) == 0) LOG("UNIFORM float %d NOT FOUND in shader %d", (int)id, (int)name)
if (m_umap.count(id) == 0)
LOG("UNIFORM float %d NOT FOUND in shader %d", (int)id, (int)name)
else glUniform1f(m_umap[id], f);
}
GLint ui::Shader::GetAttribLocation(const char* name)