Extract canvas mask modes, preview draw pass, and node style shell

This commit is contained in:
2026-06-16 21:50:12 +02:00
parent c25af6f493
commit a2a67960c8
12 changed files with 916 additions and 557 deletions

View File

@@ -448,9 +448,9 @@ glm::vec4 NodeStrokePreview::stroke_draw_samples(
copy_stroke_destination);
}
std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(Stroke& stroke, float zoom) const
std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(const Stroke& stroke, float zoom) const
{
auto samples = stroke.compute_samples();
auto samples = const_cast<Stroke&>(stroke).compute_samples();
StrokeSample previous_sample = stroke.m_prev_sample;
previous_sample.size *= zoom;
for (auto& sample : samples) {
@@ -475,13 +475,13 @@ std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compu
glm::vec4 color,
float flow,
float opacity,
std::array<vertex_t, 4>&& shapes) {
std::array<vertex_t, 4>&& shapes) -> StrokeFrame {
return StrokeFrame {
.col = color,
.flow = flow,
.opacity = opacity,
.shapes = std::move(shapes),
.m_mixer_rect = mixer_rect,
.mixer_rect = mixer_rect,
};
});
}
@@ -548,102 +548,55 @@ void NodeStrokePreview::draw_stroke_immediate()
size,
*b,
ortho_proj));
const bool copy_stroke_destination = pass_orchestration.copy_stroke_destination;
pp::panopainter::setup_legacy_stroke_shader(pass_orchestration.stroke_shader);
const bool sequence_ok = pp::panopainter::execute_legacy_node_stroke_preview_draw_immediate_shell<StrokeFrame>(
*b,
pass_orchestration,
m_tex,
m_rtt_mixer,
m_rtt,
m_tex_background,
m_tex_dual,
m_tex_preview,
m_sampler_linear,
m_sampler_linear_repeat,
copy_stroke_destination,
size,
pp::panopainter::kLegacyNodeStrokePreviewStrokeTextureSlot,
[&] {
if (!pass_orchestration.material.dual_pass.enabled) {
return;
}
pp::panopainter::setup_legacy_stroke_dual_shader(pass_orchestration.material.dual_pass.uses_pattern);
bind_stroke_preview_dual_pass_textures(*prepared_strokes.dual_brush);
pp::panopainter::execute_legacy_stroke_preview_live_pass(
[&] {
m_rtt.clear();
},
[&] {
return stroke_draw_compute(prepared_strokes.dual_stroke, zoom);
},
[](auto& frame) {
frame.col = { 0, 0, 0, 1 };
},
[&](auto& frame) {
pp::panopainter::use_legacy_stroke_shader();
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = frame.col,
.alpha = frame.flow,
.opacity = frame.opacity,
});
},
[&](auto& frame) {
/*auto rect =*/ stroke_draw_samples(frame.shapes, m_tex_dual, copy_stroke_destination);
},
[&] {
pp::panopainter::copy_legacy_node_stroke_preview_framebuffer_to_texture(
m_tex_dual,
size,
pp::panopainter::kLegacyNodeStrokePreviewStrokeTextureSlot);
});
},
[&] {
execute_stroke_preview_background_capture_pass(
size,
pass_orchestration.background_colorize,
m_tex_background,
[&] {
m_plane.draw_fill();
});
},
[&] {
return stroke_draw_compute(prepared_strokes.stroke, zoom);
},
[&](auto& frame) {
if (b->m_tip_mix > 0.f)
{
stroke_draw_mix(xy(frame.m_mixer_rect), zw(frame.m_mixer_rect));
}
frame.col = b->m_blend_mode != 0 || b->m_tip_mix > 0.f ?
glm::vec4 { .7, .4, .1, 1 } :
glm::vec4 { 0, 0, 0, 1 };
frame.flow = glm::max(frame.flow, m_min_flow);
},
[&](auto& frame) {
pp::panopainter::use_legacy_stroke_shader();
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = frame.col,
.alpha = frame.flow,
.opacity = frame.opacity,
});
},
[&](auto& frame) {
/*auto rect =*/ stroke_draw_samples(frame.shapes, m_tex, copy_stroke_destination);
},
[&] {
set_active_texture_unit(3U);
m_rtt_mixer.unbindTexture();
},
[&] {
b->m_pattern_texture ? b->m_pattern_texture->bind() : unbind_texture_2d();
},
[&] {
m_plane.draw_fill();
const bool sequence_ok = pp::panopainter::execute_legacy_node_stroke_preview_live_render_passes(
pp::panopainter::LegacyNodeStrokePreviewLiveRenderRequest {
.brush = *b,
.pass_orchestration = pass_orchestration,
.prepared_strokes = prepared_strokes,
.stroke_texture = m_tex,
.mixer_rtt = m_rtt_mixer,
.render_target = m_rtt,
.background_texture = m_tex_background,
.dual_texture = m_tex_dual,
.preview_texture = m_tex_preview,
.linear_sampler = m_sampler_linear,
.repeat_sampler = m_sampler_linear_repeat,
.zoom = zoom,
.min_flow = m_min_flow,
.copy_stroke_destination = pass_orchestration.copy_stroke_destination,
.size = size,
.bind_dual_pass_textures = [](const Brush& dual_brush) {
bind_stroke_preview_dual_pass_textures(dual_brush);
},
.capture_background = [&](bool colorize) {
execute_stroke_preview_background_capture_pass(
size,
colorize,
m_tex_background,
[&] {
m_plane.draw_fill();
});
},
.compute_frames = [&](const Stroke& stroke, float frame_zoom) {
return stroke_draw_compute(stroke, frame_zoom);
},
.draw_samples = [&](std::array<vertex_t, 4>& shapes, Texture2D& texture, bool copy_stroke_destination) {
return stroke_draw_samples(shapes, texture, copy_stroke_destination);
},
.draw_mix = [&](const glm::vec2& bb_min, const glm::vec2& bb_sz) {
stroke_draw_mix(bb_min, bb_sz);
},
.unbind_mixer_texture = [&] {
set_active_texture_unit(3U);
m_rtt_mixer.unbindTexture();
},
.bind_pattern_texture = [&] {
b->m_pattern_texture ? b->m_pattern_texture->bind() : unbind_texture_2d();
},
.draw_composite = [&] {
m_plane.draw_fill();
},
});
assert(sequence_ok);