implement right-to-left
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@@ -348,7 +348,9 @@ void App::update(float dt)
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glm::ivec4 c = glm::vec4((int)box.x, (int)(height / zoom - box.y - box.w), (int)box.z, (int)box.w) * zoom;
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glScissor(c.x, c.y, c.z, c.w);
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n->draw();
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return true;
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}
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return false;
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};
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//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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#if __IOS__
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