added render target and bezier classes, added stroke settings panel
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@@ -9,3 +9,5 @@ uint16_t constexpr const_hash(const char* input)
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bool point_in_rect(const glm::vec2& point, const glm::vec4& rect);
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glm::vec4 rand_color();
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glm::vec3 convert_hsv2rgb(const glm::vec3 c);
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glm::vec3 convert_rgb2hsv(const glm::vec3 c);
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