Extract preview main live pass request

This commit is contained in:
2026-06-13 23:50:13 +02:00
parent b9647847f0
commit a2e805f991
4 changed files with 88 additions and 57 deletions

View File

@@ -790,62 +790,12 @@ void NodeStrokePreview::draw_stroke_immediate()
.execute_main_pass = [&] {
[[maybe_unused]] const bool main_live_ok =
pp::panopainter::execute_legacy_node_stroke_preview_main_live_pass(
pp::panopainter::LegacyNodeStrokePreviewMainLivePassRequestT<StrokeFrame> {
.setup_blend_uniforms = [&] {
pp::panopainter::apply_legacy_stroke_blend_uniforms(
material.stroke_pass.uses_pattern,
b->m_tip_mix,
b->m_tip_wet,
b->m_tip_noise);
},
.bind_main_pass_textures = [&] {
bind_stroke_preview_main_pass_textures(
*b,
m_tex,
m_rtt_mixer,
copy_stroke_destination,
material.stroke_pass.uses_mixer);
},
.clear_target = [&] {
m_rtt.clear();
},
.compute_frames = [&] {
return stroke_draw_compute(m_stroke, zoom);
},
.before_frame = [&](auto& frame) {
if (b->m_tip_mix > 0.f)
{
stroke_draw_mix(xy(frame.m_mixer_rect), zw(frame.m_mixer_rect));
}
frame.col = b->m_blend_mode != 0 || b->m_tip_mix > 0.f ?
glm::vec4 { .7, .4, .1, 1 } :
glm::vec4 { 0, 0, 0, 1 };
frame.flow = glm::max(frame.flow, m_min_flow);
},
.setup_sample_shader = [&](auto& frame) {
pp::panopainter::use_legacy_stroke_shader();
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = frame.col,
.alpha = frame.flow,
.opacity = frame.opacity,
});
},
.draw_sample = [&](auto& frame) {
/*auto rect =*/ stroke_draw_samples(frame.shapes, m_tex, copy_stroke_destination);
},
.copy_pass_result = [&] {
copy_stroke_preview_framebuffer_to_texture(
m_tex,
size,
stroke_preview_composite_slots::kStroke);
},
.finish_main_pass = [&] {
set_active_texture_unit(stroke_preview_live_slots::kMixer);
m_rtt_mixer.unbindTexture();
},
});
make_stroke_draw_immediate_main_live_pass_request(
*b,
pass_orchestration,
copy_stroke_destination,
zoom,
size));
},
.finish_main_pass = [&] {},
.execute_final_composite = [&] {
@@ -877,6 +827,72 @@ void NodeStrokePreview::draw_stroke_immediate()
apply_stroke_preview_clear_color(cc);
}
NodeStrokePreview::StrokeMainLivePassRequest
NodeStrokePreview::make_stroke_draw_immediate_main_live_pass_request(
const Brush& brush,
const pp::panopainter::LegacyNodeStrokePreviewPassOrchestrationPlan& pass_orchestration,
bool copy_stroke_destination,
float zoom,
const glm::vec2& size)
{
return StrokeMainLivePassRequest {
.setup_blend_uniforms = [&] {
pp::panopainter::apply_legacy_stroke_blend_uniforms(
pass_orchestration.material.stroke_pass.uses_pattern,
brush.m_tip_mix,
brush.m_tip_wet,
brush.m_tip_noise);
},
.bind_main_pass_textures = [&] {
bind_stroke_preview_main_pass_textures(
brush,
m_tex,
m_rtt_mixer,
copy_stroke_destination,
pass_orchestration.material.stroke_pass.uses_mixer);
},
.clear_target = [&] {
m_rtt.clear();
},
.compute_frames = [&] {
return stroke_draw_compute(m_stroke, zoom);
},
.before_frame = [&](auto& frame) {
if (brush.m_tip_mix > 0.f)
{
stroke_draw_mix(xy(frame.m_mixer_rect), zw(frame.m_mixer_rect));
}
frame.col = brush.m_blend_mode != 0 || brush.m_tip_mix > 0.f ?
glm::vec4 { .7, .4, .1, 1 } :
glm::vec4 { 0, 0, 0, 1 };
frame.flow = glm::max(frame.flow, m_min_flow);
},
.setup_sample_shader = [&](auto& frame) {
pp::panopainter::use_legacy_stroke_shader();
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = frame.col,
.alpha = frame.flow,
.opacity = frame.opacity,
});
},
.draw_sample = [&](auto& frame) {
/*auto rect =*/ stroke_draw_samples(frame.shapes, m_tex, copy_stroke_destination);
},
.copy_pass_result = [&] {
copy_stroke_preview_framebuffer_to_texture(
m_tex,
size,
stroke_preview_composite_slots::kStroke);
},
.finish_main_pass = [&] {
set_active_texture_unit(stroke_preview_live_slots::kMixer);
m_rtt_mixer.unbindTexture();
},
};
}
Image NodeStrokePreview::render_to_image()
{
std::lock_guard<std::mutex> _lock(s_render_mutex);

View File

@@ -15,6 +15,8 @@ class NodeStrokePreview : public NodeBorder
glm::vec4 m_mixer_rect;
};
using StrokeMainLivePassRequest = pp::panopainter::LegacyNodeStrokePreviewMainLivePassRequestT<StrokeFrame>;
static RTT m_rtt;
static RTT m_rtt_mixer;
static Texture2D m_tex; // blending tmp texture
@@ -51,6 +53,12 @@ public:
// return rect {origin, size}
glm::vec4 stroke_draw_samples(std::array<vertex_t, 4>& P, Texture2D& blend_tex, bool copy_stroke_destination);
std::vector<StrokeFrame> stroke_draw_compute(Stroke& stroke, float zoom) const;
StrokeMainLivePassRequest make_stroke_draw_immediate_main_live_pass_request(
const Brush& brush,
const pp::panopainter::LegacyNodeStrokePreviewPassOrchestrationPlan& pass_orchestration,
bool copy_stroke_destination,
float zoom,
const glm::vec2& size);
void draw_stroke();
void draw_stroke_immediate();
Image render_to_image();