implement multithreading for windows, implement file uploading when saving
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@@ -146,7 +146,7 @@ void CanvasModePen::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const
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ui::ShaderManager::u_float(ui::kShaderUniform::Alpha, node->m_brush.m_tip_flow);
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auto tip_color = glm::vec4(glm::vec3(node->m_brush.m_tip_color), 1);
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ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, tip_color);
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ui::ShaderManager::u_int(ui::kShaderUniform::Highlight, 0);
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//ui::ShaderManager::u_int(ui::kShaderUniform::Highlight, 0);
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float tip_scale = 1.f / glm::tan(glm::radians(ui::Canvas::I->m_cam_fov * 0.5f));
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ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP,
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glm::scale(glm::vec3(1, -1, 1)) *
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