implement multithreading for windows, implement file uploading when saving
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@@ -158,7 +158,7 @@ struct gl_state
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glBindSampler(i, sampler[i]);
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}
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glActiveTexture(active_tex);
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glBindTexture(GL_TEXTURE_BINDING_CUBE_MAP, cube);
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glBindTexture(GL_TEXTURE_CUBE_MAP, cube);
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}
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};
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