implement basic paint canvas
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@@ -47,6 +47,8 @@ void App::initShaders()
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"void main(){"
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" frag = vec4(uv.xy, 0.0, 1.0);"
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"}";
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// TEXTURE ATLAS
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static const char* shader_atlas_v =
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SHADER_VERSION
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"uniform mat4 mvp;"
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@@ -67,6 +69,8 @@ void App::initShaders()
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"void main(){"
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" frag = texture(tex, uv);"
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"}";
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// SOLID COLOR
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static const char* shader_color_v =
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SHADER_VERSION
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"uniform mat4 mvp;"
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@@ -81,6 +85,8 @@ void App::initShaders()
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"void main(){"
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" frag = col;"
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"}";
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// COLOR QUAD
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static const char* shader_color_quad_v =
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SHADER_VERSION
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"uniform mat4 mvp;"
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@@ -100,6 +106,8 @@ void App::initShaders()
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" vec4 gradient_x = mix(col, vec4(1.0, 1.0, 1.0, 1.0), uv.x);"
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" frag = mix(gradient_x, vec4(0.0, 0.0, 0.0, 1.0), uv.y);"
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"}";
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// HUE
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static const char* shader_color_hue_v =
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SHADER_VERSION
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"uniform mat4 mvp;"
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@@ -123,6 +131,8 @@ void App::initShaders()
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"void main(){"
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" frag = vec4(hsv2rgb(vec3(uv.y, 1.0, 1.0)), 1.0);"
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"}";
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// FONT
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static const char* shader_font_v =
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SHADER_VERSION
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"uniform mat4 mvp;"
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@@ -144,6 +154,29 @@ void App::initShaders()
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" frag = vec4(col.rgb, a);"
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"}";
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// STROKE
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static const char* shader_stroke_v =
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SHADER_VERSION
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"uniform mat4 mvp;"
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"in vec4 pos;"
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"in vec2 uvs;"
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"out vec3 uv;"
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"void main(){"
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" uv = vec3(uvs, pos.w);"
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" gl_Position = mvp * vec4(pos.xyz, 1.0);"
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"}";
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static const char* shader_stroke_f =
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SHADER_VERSION
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"uniform sampler2D tex;"
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"uniform vec4 col;"
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"uniform float alpha;"
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"in vec3 uv;"
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"out vec4 frag;"
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"void main(){"
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" float a = (1.0 - texture(tex, uv.xy).r) * alpha;"
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" frag = vec4(col.rgb, a);"
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"}";
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LOG("initializing shaders");
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if (!ShaderManager::create(kShader::Texture, shader_v, shader_f))
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LOG("Failed to create shader Texture");
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@@ -159,6 +192,8 @@ void App::initShaders()
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LOG("Failed to create shader Font");
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if (!ShaderManager::create(kShader::Atlas, shader_atlas_v, shader_atlas_f))
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LOG("Failed to create shader Atlas");
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if (!ShaderManager::create(kShader::Stroke, shader_stroke_v, shader_stroke_f))
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LOG("Failed to create shader Stroke");
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LOG("shaders initialized");
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}
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@@ -193,6 +228,7 @@ void App::initLayout()
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LOG("initializing layout components");
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sidebar = layout[main_id]->find<NodeBorder>("sidebar");
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panels = layout[main_id]->find<Node>("panels");
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canvas = layout[main_id]->find<NodeCanvas>("paint-canvas");
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//brushes = layout[main_id]->find<NodePanelBrush>("panel-brush");
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//layers = layout[main_id]->find<NodePanelLayer>("panel-layer");
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@@ -225,20 +261,23 @@ void App::initLayout()
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brushes->on_brush_changed = [this](Node* target, int index) {
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auto tid = brushes->get_texture_id(index);
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stroke->m_canvas->m_tex_id = tid;
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stroke->m_canvas->m_brush.m_tex_id = tid;
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stroke->m_canvas->draw_stroke();
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canvas->m_brush = stroke->m_canvas->m_brush;
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if (on_brush_select)
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on_brush_select(index);
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};
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color->on_color_changed = [this](Node* target, glm::vec4 color) {
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stroke->m_canvas->m_tip_color = color;
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stroke->m_canvas->m_brush.m_tip_color = color;
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stroke->m_canvas->draw_stroke();
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canvas->m_brush = stroke->m_canvas->m_brush;
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if (on_color_change)
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on_color_change(color);
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};
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stroke->on_stroke_change = [this](Node*target) {
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canvas->m_brush = stroke->m_canvas->m_brush;
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if (on_stroke_change)
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on_stroke_change();
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};
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@@ -306,7 +345,10 @@ void App::initLayout()
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if (auto* button = layout[main_id]->find<NodeButton>("btn-close"))
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{
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button->on_click = [](Node*) { exit(0); };
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button->on_click = [this](Node*) {
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//exit(0);
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canvas->m_canvas->clear();
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};
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-popup"))
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{
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