Extract canvas object draw and brush panel services
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@@ -79,14 +79,14 @@ What is still carrying too much live ownership:
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Current hotspot files:
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- `src/canvas.cpp`: 2728 lines
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- `src/canvas.cpp`: 2592 lines
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- `src/app_layout.cpp`: 125 lines
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- `src/canvas_modes.cpp`: 1710 lines
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- `src/canvas_modes.cpp`: 1626 lines
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- `src/node.cpp`: 1368 lines
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- `src/main.cpp`: 271 lines
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- `src/node_panel_brush.cpp`: 1207 lines
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- `src/node_panel_brush.cpp`: 1094 lines
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- `src/node_stroke_preview.cpp`: 910 lines
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- `src/node_canvas.cpp`: 864 lines
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- `src/node_canvas.cpp`: 872 lines
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- `src/app.cpp`: 575 lines
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- `src/app_dialogs.cpp`: 168 lines
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@@ -244,6 +244,18 @@ Current architecture mismatches that must be treated as real blockers:
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callback-assembly setup now also route through
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`execute_node_canvas_draw_unmerged_pass(...)`, which trims another coherent
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unmerged draw shell from the live node even though the file itself remains
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large, while `NodeCanvas::draw()` merged-pass callback wiring and pass setup
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now also route through `execute_node_canvas_draw_merged_pass(...)`, which
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trims another coherent merged draw shell from the live node even though the
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broader draw loop still remains inline,
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while `Canvas::draw_objects_direct(...)` and `Canvas::draw_objects(...)` now
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route through `src/legacy_canvas_object_draw_services.*` instead of staying
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inline in `src/canvas.cpp`, which trims another coherent object-draw and
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viewport-state execution family from the live canvas shell,
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while `NodePanelBrush` save/restore/scan/reload/find/get-path ownership now
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routes through `src/legacy_brush_panel_services.*` instead of staying inline
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in `src/node_panel_brush.cpp`, which trims another retained brush-workflow
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pocket from the live UI node even though the broader panel still remains
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large, while shared canvas-mode GL wrappers plus the
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`CanvasModeBasicCamera` and `CanvasModeCamera` input handlers now also route
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through `src/legacy_canvas_mode_helpers.*` instead of staying inline in
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