Extract canvas object draw and brush panel services

This commit is contained in:
2026-06-16 18:43:14 +02:00
parent b56a46a82c
commit a5002a4e3e
10 changed files with 504 additions and 279 deletions

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@@ -23,6 +23,8 @@ set(PP_LEGACY_PAINT_DOCUMENT_SOURCES
src/canvas_actions.cpp
src/canvas_layer.cpp
src/legacy_canvas_document_io_services.cpp
src/legacy_canvas_object_draw_services.cpp
src/legacy_canvas_object_draw_services.h
src/legacy_canvas_projection_services.cpp
src/legacy_canvas_projection_services.h
src/legacy_canvas_state_services.cpp
@@ -143,6 +145,8 @@ set(PP_PANOPAINTER_APP_SOURCES
set(PP_PANOPAINTER_UI_SOURCES
src/legacy_brush_ui_services.cpp
src/legacy_brush_ui_services.h
src/legacy_brush_panel_services.cpp
src/legacy_brush_panel_services.h
src/legacy_document_animation_services.cpp
src/legacy_document_animation_services.h
src/legacy_grid_ui_services.cpp

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@@ -79,14 +79,14 @@ What is still carrying too much live ownership:
Current hotspot files:
- `src/canvas.cpp`: 2728 lines
- `src/canvas.cpp`: 2592 lines
- `src/app_layout.cpp`: 125 lines
- `src/canvas_modes.cpp`: 1710 lines
- `src/canvas_modes.cpp`: 1626 lines
- `src/node.cpp`: 1368 lines
- `src/main.cpp`: 271 lines
- `src/node_panel_brush.cpp`: 1207 lines
- `src/node_panel_brush.cpp`: 1094 lines
- `src/node_stroke_preview.cpp`: 910 lines
- `src/node_canvas.cpp`: 864 lines
- `src/node_canvas.cpp`: 872 lines
- `src/app.cpp`: 575 lines
- `src/app_dialogs.cpp`: 168 lines
@@ -244,6 +244,18 @@ Current architecture mismatches that must be treated as real blockers:
callback-assembly setup now also route through
`execute_node_canvas_draw_unmerged_pass(...)`, which trims another coherent
unmerged draw shell from the live node even though the file itself remains
large, while `NodeCanvas::draw()` merged-pass callback wiring and pass setup
now also route through `execute_node_canvas_draw_merged_pass(...)`, which
trims another coherent merged draw shell from the live node even though the
broader draw loop still remains inline,
while `Canvas::draw_objects_direct(...)` and `Canvas::draw_objects(...)` now
route through `src/legacy_canvas_object_draw_services.*` instead of staying
inline in `src/canvas.cpp`, which trims another coherent object-draw and
viewport-state execution family from the live canvas shell,
while `NodePanelBrush` save/restore/scan/reload/find/get-path ownership now
routes through `src/legacy_brush_panel_services.*` instead of staying inline
in `src/node_panel_brush.cpp`, which trims another retained brush-workflow
pocket from the live UI node even though the broader panel still remains
large, while shared canvas-mode GL wrappers plus the
`CanvasModeBasicCamera` and `CanvasModeCamera` input handlers now also route
through `src/legacy_canvas_mode_helpers.*` instead of staying inline in

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@@ -91,7 +91,7 @@ Status: In Progress
Why now:
`src/canvas.cpp` is still the biggest single architectural blocker at about
2728 lines.
2592 lines.
Current slice:
- Canvas state-management helpers for picking, clear/clear-all, layer
@@ -108,6 +108,10 @@ Current slice:
`src/legacy_canvas_projection_services.*` instead of staying inline in
`src/canvas.cpp`, which trims another coherent non-UI state/query pocket
from the live canvas shell.
- `Canvas::draw_objects_direct(...)` and `Canvas::draw_objects(...)` now also
live in `src/legacy_canvas_object_draw_services.*` instead of staying inline
in `src/canvas.cpp`, which trims another coherent object-draw and
viewport-state execution pocket from the live canvas shell.
- Shared canvas-mode GL wrappers plus the `CanvasModeBasicCamera` and
`CanvasModeCamera` input handlers now also live in
`src/legacy_canvas_mode_helpers.*` instead of staying inline in
@@ -263,6 +267,10 @@ Current slice:
through `execute_node_canvas_draw_unmerged_pass(...)`, which trims another
coherent unmerged draw-orchestration block from the live node even though
the file size remains roughly flat.
- `NodeCanvas::draw()` merged-pass callback wiring and pass setup now also
route through `execute_node_canvas_draw_merged_pass(...)`, which trims
another coherent merged draw-orchestration block from the live node even
though the broader draw loop still remains inline.
Write scope:
- `src/node_stroke_preview.cpp`
@@ -970,6 +978,13 @@ Why now:
Cloud browse/download/upload and brush package import/export still close over
retained nodes, worker threads, and direct UI ownership.
Current slice:
- `NodePanelBrush` save/restore/scan/reload/find/get-path ownership now routes
through `src/legacy_brush_panel_services.*` instead of staying inline in
`src/node_panel_brush.cpp`, which trims a coherent retained brush-workflow
pocket from the live UI node even though cloud and package-worker ownership
still remain separate follow-up work.
Write scope:
- `src/legacy_cloud_services.*`
- `src/node_dialog_cloud.*`

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@@ -10,6 +10,7 @@
#include "legacy_canvas_stroke_edge_services.h"
#include "legacy_canvas_stroke_execution_services.h"
#include "legacy_canvas_stroke_shader_services.h"
#include "legacy_canvas_object_draw_services.h"
#include "legacy_canvas_projection_services.h"
#include "legacy_canvas_stroke_services.h"
#include "legacy_ui_gl_dispatch.h"
@@ -2531,149 +2532,12 @@ void Canvas::clear_context()
void Canvas::draw_objects_direct(std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)> observer, Layer& layer, int frame)
{
App::I->render_task([&]
{
// save viewport and clear color states
const auto vp = query_canvas_viewport();
const auto cc = query_canvas_clear_color();
auto blend = query_canvas_capability(blend_state());
// prepare common states
apply_canvas_viewport(0, 0, layer.w, layer.h);
apply_canvas_capability(blend_state(), false);
GLuint rboID = allocate_canvas_depth_renderbuffer(layer.w, layer.h);
glm::mat4 proj = glm::perspective(glm::radians(90.f), 1.f, .01f, 1000.f);
for (int i = 0; i < 6; i++)
{
glm::mat4 plane_camera = glm::lookAt(glm::vec3(0), m_plane_origin[i], m_plane_tangent[i]);
layer.rtt(i, frame).bindFramebuffer();
attach_canvas_depth_renderbuffer(rboID);
observer(plane_camera, proj, i);
attach_canvas_depth_renderbuffer(0);
layer.rtt(i, frame).unbindFramebuffer();
layer.face(i, frame) = true;
layer.box(i, frame) = { 0, 0, layer.w, layer.h };
}
delete_canvas_renderbuffer(rboID);
// restore viewport and clear color states
blend ? apply_canvas_capability(blend_state(), true) : apply_canvas_capability(blend_state(), false);
apply_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
apply_canvas_clear_color(cc);
set_active_texture_unit(0);
});
pp::panopainter::legacy_canvas_draw_objects_direct(*this, std::move(observer), layer, frame);
}
void Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)> observer, Layer& layer, int frame, bool save_history)
{
App::I->render_task([&]
{
// save viewport and clear color states
const auto vp = query_canvas_viewport();
const auto cc = query_canvas_clear_color();
auto blend = query_canvas_capability(blend_state());
// prepare common states
apply_canvas_viewport(0, 0, layer.w, layer.h);
apply_canvas_capability(blend_state(), false);
GLuint rboID = allocate_canvas_depth_renderbuffer(layer.w, layer.h);
RTT rtt;
rtt.create(layer.w, layer.h);
rtt.bindFramebuffer();
attach_canvas_depth_renderbuffer(rboID);
rtt.unbindFramebuffer();
// allocate action to add to history
ActionStroke* action;
if (save_history)
{
action = new ActionStroke;
action->was_saved = !m_unsaved;
}
glm::mat4 proj = glm::perspective(glm::radians(90.f), 1.f, .01f, 1000.f);
for (int i = 0; i < 6; i++)
{
glm::mat4 plane_camera = glm::lookAt(glm::vec3(0), m_plane_origin[i], m_plane_tangent[i]);
rtt.bindFramebuffer();
rtt.clear({ 1, 1, 1, 0 });
observer(plane_camera, proj, i);
rtt.unbindFramebuffer();
glm::vec4 bounds = rtt.calc_bounds();
layer.rtt(i, frame).bindFramebuffer();
glm::vec2 box_sz = zw(bounds) - xy(bounds);
bool has_data = box_sz.x > 0 && box_sz.y > 0;
if (save_history)
{
// save image before commit
if (has_data)
{
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
layer.rtt(i, frame).readPixelsRgba8(
static_cast<int>(bounds.x),
static_cast<int>(bounds.y),
static_cast<int>(box_sz.x),
static_cast<int>(box_sz.y),
action->m_image[i].get());
action->m_box[i] = bounds;
}
action->m_old_box[i] = layer.box(i, frame);
action->m_old_dirty[i] = layer.face(i, frame);
}
// draw the tmp layer into the actual layer
if (has_data)
{
pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureUniforms {
.mvp = glm::ortho(-0.5f, 0.5f, -0.5f, 0.5f),
.texture_slot = 0,
});
set_active_texture_unit(0);
m_sampler_nearest.bind(0);
rtt.bindTexture();
m_plane.draw_fill();
rtt.unbindTexture();
layer.face(i, frame) = true;
layer.box(i, frame) = { glm::min(xy(layer.box(i, frame)), xy(bounds)), glm::max(zw(layer.box(i, frame)), zw(bounds)) };
}
layer.rtt(i, frame).unbindFramebuffer();
}
if (save_history)
{
// save history
action->m_layer_idx = m_current_layer_idx;
action->m_frame_idx = frame;
action->m_canvas = this;
//action->m_stroke = std::move(m_current_stroke);
ActionManager::add(action);
}
delete_canvas_renderbuffer(rboID);
rtt.destroy();
// restore viewport and clear color states
blend ? apply_canvas_capability(blend_state(), true) : apply_canvas_capability(blend_state(), false);
apply_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
apply_canvas_clear_color(cc);
set_active_texture_unit(0);
});
pp::panopainter::legacy_canvas_draw_objects(*this, std::move(observer), layer, frame, save_history);
}
void Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)> observer, int frame, bool save_history)

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@@ -0,0 +1,166 @@
#include "pch.h"
#include "legacy_brush_panel_services.h"
#include "app.h"
#include "asset.h"
#include "node_panel_brush.h"
#include <fstream>
#include <functional>
#include <memory>
namespace pp::panopainter {
LegacyBrushPanelServices::LegacyBrushPanelServices(NodePanelBrush& panel) noexcept
: panel_(panel)
{
}
int LegacyBrushPanelServices::find_brush(const std::string& name) const
{
for (int i = 0; i < panel_.m_container->m_children.size(); i++) {
auto* b = static_cast<NodeButtonBrush*>(panel_.m_container->m_children[i].get());
if (b->brush_name.find(name) != std::string::npos) {
return i;
}
}
return -1;
}
std::string LegacyBrushPanelServices::get_texture_path(int index) const
{
if (index < 0 || index >= panel_.m_container->m_children.size()) {
return "";
}
return static_cast<NodeButtonBrush*>(panel_.m_container->m_children[index].get())->high_path;
}
std::string LegacyBrushPanelServices::get_thumb_path(int index) const
{
if (index < 0 || index >= panel_.m_container->m_children.size()) {
return "";
}
return static_cast<NodeButtonBrush*>(panel_.m_container->m_children[index].get())->thumb_path;
}
bool LegacyBrushPanelServices::save()
{
std::ofstream f(App::I->data_path + "/settings/" + panel_.m_dir_name + ".bin", std::ios::binary);
if (f.good()) {
BinaryStreamWriter sw;
sw.init();
sw.wstring_raw("PPVR"); // magic code
sw.wu16(0); // version major
sw.wu16(1); // minor
sw.wu32((int)panel_.m_container->m_children.size()); // number of items
for (const auto& child : panel_.m_container->m_children) {
auto b = std::static_pointer_cast<NodeButtonBrush>(child);
sw << *b;
}
f.write((char*)sw.m_data.data(), sw.m_data.size());
f.close();
App::I->flush_platform_storage();
return true;
}
return false;
}
bool LegacyBrushPanelServices::restore()
{
Asset f;
auto path = App::I->data_path + "/settings/" + panel_.m_dir_name + ".bin";
if (f.open(path.c_str())) {
f.read_all();
if (f.m_len == 0) {
return false;
}
BinaryStreamReader sr;
sr.init(f.m_data, f.m_len);
if (sr.rstring(4) != "PPVR") {
LOG("PPVR tag not found")
return false;
}
auto vmaj = sr.ru16();
auto vmin = sr.ru16();
if (vmaj != 0 && vmin != 1) {
LOG("unrecognised version %d.%d", vmaj, vmin);
return false;
}
auto count = sr.ru32();
for (int k = 0; k < count; k++) {
auto b = std::make_shared<NodeButtonBrush>();
if (!b->read(sr)) {
LOG("error deserializing the button brush");
return false;
}
if (Asset::exist(b->high_path)) {
panel_.m_container->add_child(b);
b->init();
b->create();
b->loaded();
b->set_icon(b->thumb_path.c_str());
b->on_click = std::bind(&NodePanelBrush::handle_click, &panel_, std::placeholders::_1);
}
}
return true;
}
return false;
}
void LegacyBrushPanelServices::clear()
{
panel_.m_container->remove_all_children();
}
void LegacyBrushPanelServices::scan()
{
auto icons = Asset::list_files("data/" + panel_.m_dir_name, ".*\\.png$");
for (auto& i : icons) {
std::string path = "data/" + panel_.m_dir_name + "/thumbs/" + i;
std::string path_hi = "data/" + panel_.m_dir_name + "/" + i;
NodeButtonBrush* brush = new NodeButtonBrush;
panel_.m_container->add_child(brush);
brush->init();
brush->create();
brush->loaded();
brush->set_icon(path.c_str());
brush->thumb_path = path;
brush->high_path = path_hi;
brush->brush_name = i;
brush->m_user_brush = false; // system brush, cannot be deleted from file
brush->on_click = std::bind(&NodePanelBrush::handle_click, &panel_, std::placeholders::_1);
}
auto custom_icons = Asset::list_files(App::I->data_path + "/" + panel_.m_dir_name, ".*\\.png$");
for (auto& i : custom_icons) {
std::string path_thumb = App::I->data_path + "/" + panel_.m_dir_name + "/thumbs/" + i;
std::string path_high = App::I->data_path + "/" + panel_.m_dir_name + "/" + i;
NodeButtonBrush* brush = new NodeButtonBrush;
panel_.m_container->add_child(brush);
brush->init();
brush->create();
brush->loaded();
brush->set_icon(path_thumb.c_str());
brush->thumb_path = path_thumb;
brush->high_path = path_high;
brush->brush_name = i;
brush->m_user_brush = true;
brush->on_click = std::bind(&NodePanelBrush::handle_click, &panel_, std::placeholders::_1);
}
}
void LegacyBrushPanelServices::reload()
{
clear();
scan();
save();
}
} // namespace pp::panopainter

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@@ -0,0 +1,26 @@
#pragma once
#include <string>
class NodePanelBrush;
namespace pp::panopainter {
class LegacyBrushPanelServices final {
public:
explicit LegacyBrushPanelServices(NodePanelBrush& panel) noexcept;
int find_brush(const std::string& name) const;
std::string get_texture_path(int index) const;
std::string get_thumb_path(int index) const;
bool save();
bool restore();
void clear();
void scan();
void reload();
private:
NodePanelBrush& panel_;
};
} // namespace pp::panopainter

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@@ -0,0 +1,221 @@
#include "pch.h"
#include "legacy_canvas_object_draw_services.h"
#include "app.h"
#include "canvas.h"
#include "legacy_canvas_draw_merge_services.h"
#include "legacy_gl_renderbuffer_dispatch.h"
#include "legacy_ui_gl_dispatch.h"
#include "renderer_gl/opengl_capabilities.h"
namespace pp::panopainter {
namespace {
GLenum blend_state()
{
return static_cast<GLenum>(pp::renderer::gl::blend_state());
}
void apply_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
pp::legacy::ui_gl::apply_viewport(x, y, width, height, "Canvas");
}
pp::renderer::gl::OpenGlViewportRect query_canvas_viewport()
{
return pp::legacy::ui_gl::query_viewport_rect("Canvas");
}
std::array<float, 4> query_canvas_clear_color()
{
return pp::legacy::ui_gl::query_clear_color("Canvas");
}
void apply_canvas_clear_color(std::array<float, 4> color)
{
pp::legacy::ui_gl::set_clear_color(color, "Canvas");
}
void apply_canvas_capability(std::uint32_t state, bool enabled)
{
pp::legacy::ui_gl::set_capability(state, enabled, "Canvas");
}
void set_active_texture_unit(std::uint32_t unit_index)
{
pp::legacy::ui_gl::activate_texture_unit(unit_index, "Canvas");
}
struct LegacyCanvasObjectDrawState {
pp::renderer::gl::OpenGlViewportRect viewport;
std::array<float, 4> clear_color;
bool blend = false;
};
LegacyCanvasObjectDrawState capture_legacy_canvas_object_draw_state()
{
return {
.viewport = query_canvas_viewport(),
.clear_color = query_canvas_clear_color(),
.blend = pp::legacy::ui_gl::query_capability(blend_state(), "Canvas"),
};
}
void restore_legacy_canvas_object_draw_state(const LegacyCanvasObjectDrawState& state)
{
state.blend ? apply_canvas_capability(blend_state(), true) : apply_canvas_capability(blend_state(), false);
apply_canvas_viewport(state.viewport.x, state.viewport.y, state.viewport.width, state.viewport.height);
apply_canvas_clear_color(state.clear_color);
set_active_texture_unit(0);
}
template <typename Execute>
void execute_legacy_canvas_object_draw_task(Layer& layer, Execute&& execute)
{
const auto state = capture_legacy_canvas_object_draw_state();
apply_canvas_viewport(0, 0, layer.w, layer.h);
apply_canvas_capability(blend_state(), false);
GLuint rboID = pp::legacy::gl_renderbuffer::allocate_depth_renderbuffer(layer.w, layer.h, "Canvas");
execute(rboID);
pp::legacy::gl_renderbuffer::delete_renderbuffer(rboID, "Canvas");
restore_legacy_canvas_object_draw_state(state);
}
void execute_legacy_canvas_object_draw_face(
Canvas& canvas,
Layer& layer,
int frame,
int face_index,
RTT& rtt,
ActionStroke* action,
bool save_history,
const std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)>& observer)
{
rtt.bindFramebuffer();
rtt.clear({ 1, 1, 1, 0 });
glm::mat4 proj = glm::perspective(glm::radians(90.f), 1.f, .01f, 1000.f);
glm::mat4 plane_camera = glm::lookAt(glm::vec3(0), canvas.m_plane_origin[face_index], canvas.m_plane_tangent[face_index]);
observer(plane_camera, proj, face_index);
rtt.unbindFramebuffer();
glm::vec4 bounds = rtt.calc_bounds();
layer.rtt(face_index, frame).bindFramebuffer();
glm::vec2 box_sz = zw(bounds) - xy(bounds);
bool has_data = box_sz.x > 0 && box_sz.y > 0;
if (save_history)
{
if (has_data)
{
action->m_image[face_index] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
layer.rtt(face_index, frame).readPixelsRgba8(
static_cast<int>(bounds.x),
static_cast<int>(bounds.y),
static_cast<int>(box_sz.x),
static_cast<int>(box_sz.y),
action->m_image[face_index].get());
action->m_box[face_index] = bounds;
}
action->m_old_box[face_index] = layer.box(face_index, frame);
action->m_old_dirty[face_index] = layer.face(face_index, frame);
}
if (has_data)
{
pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureUniforms {
.mvp = glm::ortho(-0.5f, 0.5f, -0.5f, 0.5f),
.texture_slot = 0,
});
set_active_texture_unit(0);
canvas.m_sampler_nearest.bind(0);
rtt.bindTexture();
canvas.m_plane.draw_fill();
rtt.unbindTexture();
layer.face(face_index, frame) = true;
layer.box(face_index, frame) = { glm::min(xy(layer.box(face_index, frame)), xy(bounds)), glm::max(zw(layer.box(face_index, frame)), zw(bounds)) };
}
layer.rtt(face_index, frame).unbindFramebuffer();
}
} // namespace
void legacy_canvas_draw_objects_direct(
Canvas& canvas,
std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)> observer,
Layer& layer,
int frame)
{
App::I->render_task([&]
{
execute_legacy_canvas_object_draw_task(layer, [&](GLuint rboID)
{
glm::mat4 proj = glm::perspective(glm::radians(90.f), 1.f, .01f, 1000.f);
for (int i = 0; i < 6; i++)
{
glm::mat4 plane_camera = glm::lookAt(glm::vec3(0), canvas.m_plane_origin[i], canvas.m_plane_tangent[i]);
layer.rtt(i, frame).bindFramebuffer();
pp::legacy::gl_renderbuffer::attach_depth_renderbuffer(rboID, "Canvas");
observer(plane_camera, proj, i);
pp::legacy::gl_renderbuffer::attach_depth_renderbuffer(0, "Canvas");
layer.rtt(i, frame).unbindFramebuffer();
layer.face(i, frame) = true;
layer.box(i, frame) = { 0, 0, layer.w, layer.h };
}
});
});
}
void legacy_canvas_draw_objects(
Canvas& canvas,
std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)> observer,
Layer& layer,
int frame,
bool save_history)
{
App::I->render_task([&]
{
execute_legacy_canvas_object_draw_task(layer, [&](GLuint rboID)
{
RTT rtt;
rtt.create(layer.w, layer.h);
rtt.bindFramebuffer();
pp::legacy::gl_renderbuffer::attach_depth_renderbuffer(rboID, "Canvas");
rtt.unbindFramebuffer();
ActionStroke* action = nullptr;
if (save_history)
{
action = new ActionStroke;
action->was_saved = !canvas.m_unsaved;
}
for (int i = 0; i < 6; i++)
execute_legacy_canvas_object_draw_face(canvas, layer, frame, i, rtt, action, save_history, observer);
if (save_history)
{
action->m_layer_idx = canvas.m_current_layer_idx;
action->m_frame_idx = frame;
action->m_canvas = &canvas;
ActionManager::add(action);
}
rtt.destroy();
});
});
}
} // namespace pp::panopainter

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@@ -0,0 +1,22 @@
#pragma once
#include "canvas.h"
#include <functional>
namespace pp::panopainter {
void legacy_canvas_draw_objects_direct(
Canvas& canvas,
std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)> observer,
Layer& layer,
int frame);
void legacy_canvas_draw_objects(
Canvas& canvas,
std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)> observer,
Layer& layer,
int frame,
bool save_history);
} // namespace pp::panopainter

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@@ -446,6 +446,26 @@ void execute_node_canvas_draw_unmerged_pass(
});
}
void execute_node_canvas_draw_merged_pass(
NodeCanvas& node_canvas,
const glm::mat4& proj,
const glm::mat4& camera)
{
pp::panopainter::execute_legacy_canvas_draw_merged_pass(
node_canvas,
proj,
camera,
[&](auto state, bool enabled) {
apply_node_canvas_capability(state, enabled);
},
[](int unit) {
set_active_texture_unit(unit);
},
[&] {
node_canvas.m_face_plane.draw_fill();
});
}
void execute_node_canvas_draw_merge_tail(
NodeCanvas& node_canvas,
const glm::mat4& ortho_proj,
@@ -662,19 +682,7 @@ void NodeCanvas::draw()
apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
},
[&] {
pp::panopainter::execute_legacy_canvas_draw_merged_pass(
*this,
proj,
camera,
[&](auto state, bool enabled) {
apply_node_canvas_capability(state, enabled);
},
[](int unit) {
set_active_texture_unit(unit);
},
[&] {
m_face_plane.draw_fill();
});
execute_node_canvas_draw_merged_pass(*this, proj, camera);
},
[&] {
execute_node_canvas_draw_unmerged_pass(*this, proj, camera, c, yaw, pitch, roll);

View File

@@ -1,6 +1,7 @@
#include "pch.h"
#include "log.h"
#include "node_panel_brush.h"
#include "legacy_brush_panel_services.h"
#include "assets/brush_package.h"
#include "app_core/brush_ui.h"
#include "legacy_brush_ui_services.h"
@@ -208,156 +209,42 @@ void NodePanelBrush::handle_click(Node* target)
int NodePanelBrush::find_brush(const std::string & name) const
{
for (int i = 0; i < m_container->m_children.size(); i++)
{
NodeButtonBrush* b = (NodeButtonBrush*)m_container->m_children[i].get();
if (b->brush_name.find(name) != std::string::npos)
return i;
}
return -1;
return pp::panopainter::LegacyBrushPanelServices(const_cast<NodePanelBrush&>(*this)).find_brush(name);
}
std::string NodePanelBrush::get_texture_path(int index) const
{
if (index < 0 || index >= m_container->m_children.size())
return "";
return ((NodeButtonBrush*)m_container->m_children[index].get())->high_path;
return pp::panopainter::LegacyBrushPanelServices(const_cast<NodePanelBrush&>(*this)).get_texture_path(index);
}
std::string NodePanelBrush::get_thumb_path(int index) const
{
if (index < 0 || index >= m_container->m_children.size())
return "";
return ((NodeButtonBrush*)m_container->m_children[index].get())->thumb_path;
return pp::panopainter::LegacyBrushPanelServices(const_cast<NodePanelBrush&>(*this)).get_thumb_path(index);
}
bool NodePanelBrush::save()
{
std::ofstream f(App::I->data_path + "/settings/" + m_dir_name + ".bin", std::ios::binary);
if (f.good())
{
BinaryStreamWriter sw;
sw.init();
sw.wstring_raw("PPVR"); // magic code
sw.wu16(0); // version major
sw.wu16(1); // minor
sw.wu32((int)m_container->m_children.size()); // number of items
for (const auto& child : m_container->m_children)
{
auto b = std::static_pointer_cast<NodeButtonBrush>(child);
sw << *b;
}
f.write((char*)sw.m_data.data(), sw.m_data.size());
f.close();
App::I->flush_platform_storage();
return true;
}
return false;
return pp::panopainter::LegacyBrushPanelServices(*this).save();
}
bool NodePanelBrush::restore()
{
Asset f;
auto path = App::I->data_path + "/settings/" + m_dir_name + ".bin";
if (f.open(path.c_str()))
{
f.read_all();
if (f.m_len == 0)
return false;
BinaryStreamReader sr;
sr.init(f.m_data, f.m_len);
// sanity checks
if (sr.rstring(4) != "PPVR")
{
LOG("PPVR tag not found")
return false;
}
auto vmaj = sr.ru16();
auto vmin = sr.ru16();
if (vmaj != 0 && vmin != 1)
{
LOG("unrecognised version %d.%d", vmaj, vmin);
return false;
}
auto count = sr.ru32();
for (int k = 0; k < count; k++)
{
auto b = std::make_shared<NodeButtonBrush>();
if (!b->read(sr))
{
LOG("error deserializing the button brush");
return false;
}
if (Asset::exist(b->high_path))
{
m_container->add_child(b);
b->init();
b->create();
b->loaded();
b->set_icon(b->thumb_path.c_str());
b->on_click = std::bind(&NodePanelBrush::handle_click, this, std::placeholders::_1);
}
}
return true;
}
return false;
return pp::panopainter::LegacyBrushPanelServices(*this).restore();
}
void NodePanelBrush::clear()
{
m_container->remove_all_children();
pp::panopainter::LegacyBrushPanelServices(*this).clear();
}
void NodePanelBrush::scan()
{
auto icons = Asset::list_files("data/" + m_dir_name, ".*\\.png$");
for (auto& i : icons)
{
std::string path = "data/" + m_dir_name + "/thumbs/" + i;
std::string path_hi = "data/" + m_dir_name + "/" + i;
NodeButtonBrush* brush = new NodeButtonBrush;
m_container->add_child(brush);
brush->init();
brush->create();
brush->loaded();
brush->set_icon(path.c_str());
brush->thumb_path = path;
brush->high_path = path_hi;
brush->brush_name = i;
brush->m_user_brush = false; // system brush, cannot be deleted from file
brush->on_click = std::bind(&NodePanelBrush::handle_click, this, std::placeholders::_1);
}
auto custom_icons = Asset::list_files(App::I->data_path + "/" + m_dir_name, ".*\\.png$");
for (auto& i : custom_icons)
{
std::string path_thumb = App::I->data_path + "/" + m_dir_name + "/thumbs/" + i;
std::string path_high = App::I->data_path + "/" + m_dir_name + "/" + i;
NodeButtonBrush* brush = new NodeButtonBrush;
m_container->add_child(brush);
brush->init();
brush->create();
brush->loaded();
brush->set_icon(path_thumb.c_str());
brush->thumb_path = path_thumb;
brush->high_path = path_high;
brush->brush_name = i;
brush->m_user_brush = true;
brush->on_click = std::bind(&NodePanelBrush::handle_click, this, std::placeholders::_1);
}
pp::panopainter::LegacyBrushPanelServices(*this).scan();
}
void NodePanelBrush::reload()
{
clear();
scan();
save();
pp::panopainter::LegacyBrushPanelServices(*this).reload();
}
void NodePanelBrush::added(Node* parent)