test floating some panels
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@@ -594,6 +594,8 @@ void App::update(float dt)
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}
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//auto box = n->m_clip;
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//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
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if (box.z <= 0.f || box.w <= 0.f)
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return false;
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glm::ivec4 c = glm::vec4((int)box.x, (int)(height / zoom - box.y - box.w), (int)box.z, (int)box.w) * zoom;
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glScissor(c.x + off_x, c.y + off_y, c.z, c.w);
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n->draw();
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