Route NodeCanvas erase setup through helper

This commit is contained in:
2026-06-13 05:17:10 +02:00
parent b46b2c3184
commit a57d9f18f2
4 changed files with 67 additions and 6 deletions

View File

@@ -14,6 +14,7 @@
#include "node_panel_grid.h"
#include "legacy_canvas_draw_merge_services.h"
#include "legacy_canvas_stroke_composite_services.h"
#include "legacy_canvas_stroke_erase_services.h"
#include "legacy_preference_storage.h"
#include "legacy_ui_gl_dispatch.h"
#include "legacy_ui_overlay_services.h"
@@ -485,14 +486,16 @@ void NodeCanvas::draw()
m_sampler.bind(1);
m_sampler.bind(2);
ShaderManager::use(kShader::CompErase);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_int(kShaderUniform::TexStroke, 1);
ShaderManager::u_int(kShaderUniform::TexMask, 2);
//ShaderManager::u_vec2(kShaderUniform::Resolution, zw(m_canvas->m_box) / zoom);
//ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[layer_index]->m_alpha_locked);
ShaderManager::u_int(kShaderUniform::Mask, m_canvas->m_smask_active);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
pp::panopainter::setup_legacy_stroke_erase_shader(
pp::panopainter::LegacyStrokeEraseUniforms {
.mvp = plane_mvp_z,
.texture_slot = 0,
.stroke_texture_slot = 1,
.mask_texture_slot = 2,
.mask_enabled = m_canvas->m_smask_active,
});
set_active_texture_unit(1);
m_canvas->m_tmp[plane_index].bindTexture();
set_active_texture_unit(2);