fix stroke preview, use hmd pose instead of eye, fix vr fullscreen mode
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@@ -201,7 +201,7 @@ void Vive::Draw()
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}
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if (on_draw)
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on_draw(proj[eye], view[eye]);
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on_draw(proj[eye], view[eye], mat_pose);
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eyes[eye].unbindFramebuffer();
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}
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