fix stroke preview, use hmd pose instead of eye, fix vr fullscreen mode
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@@ -59,7 +59,7 @@ struct Vive
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std::string dev_model{ "Vive" };
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std::string dev_tracksys{ "lighthouse" };
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std::string dev_manufacturer{ "HTC" };
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std::function<void(const glm::mat4& proj, const glm::mat4& view)> on_draw = nullptr;
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std::function<void(const glm::mat4& proj, const glm::mat4& view, const glm::mat4& pose)> on_draw = nullptr;
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std::function<void(const Controller&, Controller::Button, Controller::Action)> on_button = nullptr;
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Vive();
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