fix stroke preview, use hmd pose instead of eye, fix vr fullscreen mode
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@@ -569,7 +569,7 @@ int main(int argc, char** argv)
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if (!sandboxed)
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{
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vive = new Vive;
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vive->on_draw = [](const glm::mat4& proj, const glm::mat4& view) { App::I.vr_draw(proj, view); };
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vive->on_draw = [](const glm::mat4& proj, const glm::mat4& view, const glm::mat4& pose) { App::I.vr_draw(proj, view, pose); };
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async_lock();
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if (!vive->Initialize())
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{
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