fix stroke preview, use hmd pose instead of eye, fix vr fullscreen mode
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@@ -69,6 +69,8 @@ void NodeStrokePreview::draw_stroke()
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glm::mat4 proj = glm::ortho<float>(0, (float)m_rtt.getWidth(), 0, (float)m_rtt.getHeight(), -1, 1);
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auto b = m_brush;
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m_stroke.m_camera.fov = ui::Canvas::I->m_cam_fov;
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m_stroke.m_camera.rot = ui::Canvas::I->m_cam_rot;
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m_stroke.reset();
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m_stroke.start(b);
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if (!m_stroke.m_keypoints.empty())
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