Wrap stroke mix shell bundle
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@@ -403,7 +403,7 @@ void Canvas::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
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return current_layer.face(plane_index);
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});
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const auto& b = m_current_stroke->m_brush;
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const auto mix_setup = pp::panopainter::make_legacy_canvas_stroke_mix_pass_setup(
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const auto mix_shell = pp::panopainter::make_legacy_canvas_stroke_mix_pass_shell(
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[&] {
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m_mixer.bindFramebuffer();
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apply_canvas_viewport(0, 0, m_mixer.getWidth(), m_mixer.getHeight());
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@@ -421,63 +421,9 @@ void Canvas::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
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});
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[[maybe_unused]] const auto mix_result =
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pp::panopainter::execute_legacy_canvas_stroke_mix_pass_shell(
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mix_setup.begin,
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mix_setup.end,
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pp::panopainter::make_legacy_canvas_stroke_mix_pass_request(
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"Canvas::stroke_draw_mix",
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m_size,
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mix_planes,
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[&] {
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m_sampler.bind(0);
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m_sampler.bind(1);
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m_sampler.bind(2);
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},
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[&] {
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m_sampler.unbind();
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},
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[&](int plane_index, const glm::mat4& plane_mvp_z) {
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(void)plane_index;
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pp::panopainter::setup_legacy_stroke_composite_shader(
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pp::panopainter::LegacyStrokeCompositeUniforms {
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.resolution = m_size,
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.mvp = plane_mvp_z,
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.pattern_texture_slot = 3,
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.layer_alpha = 1.0f,
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.alpha_lock = false, /*current_layer.m_alpha_locked*/
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.mask_enabled = false, /*m_smask_active*/
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.use_fragcoord = false,
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.blend_mode = b->m_blend_mode,
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.use_dual = false,
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.use_pattern = false,
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});
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},
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[&](int plane_index) {
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set_active_texture_unit(0);
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current_layer.rtt(plane_index).bindTexture();
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},
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[&](int plane_index) {
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set_active_texture_unit(1);
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m_tmp[plane_index].bindTexture();
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},
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[&](int plane_index) {
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set_active_texture_unit(2);
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m_smask.rtt(plane_index).bindTexture();
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},
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[&] {
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m_node->m_face_plane.draw_fill();
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},
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[&](int plane_index) {
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set_active_texture_unit(2);
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m_smask.rtt(plane_index).unbindTexture();
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},
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[&](int plane_index) {
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set_active_texture_unit(1);
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m_tmp[plane_index].unbindTexture();
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},
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[&](int plane_index) {
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set_active_texture_unit(0);
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current_layer.rtt(plane_index).unbindTexture();
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}));
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mix_shell.setup.begin,
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mix_shell.setup.end,
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mix_shell.request);
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gl.restore();
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}
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