implement eraser detection on windows
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@@ -119,9 +119,9 @@ public:
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void async_redraw();
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void async_end();
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void resize(float w, float h);
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bool mouse_down(int button, float x, float y, float pressure, kEventSource source);
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bool mouse_move(float x, float y, float pressure, kEventSource source);
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bool mouse_up(int button, float x, float y, kEventSource source);
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bool mouse_down(int button, float x, float y, float pressure, kEventSource source, bool eraser);
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bool mouse_move(float x, float y, float pressure, kEventSource source, bool eraser);
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bool mouse_up(int button, float x, float y, kEventSource source, bool eraser);
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bool mouse_scroll(float x, float y, float delta);
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bool mouse_cancel(int button);
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bool gesture_start(const glm::vec2& p0, const glm::vec2& p1);
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