fix vr head and controller pos
This commit is contained in:
@@ -207,7 +207,7 @@ void oculus_draw(float dt)
|
||||
controllers[0].update_state(predictedDisplayTime, head_pos);
|
||||
App::I.vr_controllers[0] = controllers[0];
|
||||
}
|
||||
|
||||
App::I.vr_head = pose;
|
||||
App::I.vr_update(dt);
|
||||
|
||||
// update hmd
|
||||
|
||||
Reference in New Issue
Block a user